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Fission FSN
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#include "fsCNative3dScene.h"#include "src/fsCRenderTexture.h"#include <2d/Layer.h>#include <2d/Light.h>#include <3d/Mesh.h>#include <3d/MeshRenderer.h>#include <base/Director.h>#include <renderer/Renderer.h>#include <cmath>#include <string_view>#include <fsCore/src/fsCAppSettings.h>#include <fsCore/src/fsNMaths.h>#include <fsCore/fsPoint.h>#include <fsAppCore/src/fsCAppCoreMain.h>#include <fsAppCore/fsIDisplay.h>#include <fsRenderer/impl/axmol/fsCScene.h>#include <fsRenderer/impl/axmol/fsCDisplay.h>#include <fsRenderer/impl/axmol/fsNAxmolRenderView.h>#include <fs3d/fsC3dSprite.h>#include <fs3d/fsC3dCamera.h>#include <fs3d/impl/axmol/fsC3dModelData.h>#include <fs3d/impl/axmol/fsC3dLight.h>