Fission FSN
Loading...
Searching...
No Matches
fsCCachedSoundEffect.h
Go to the documentation of this file.
1/********************************************************************
2*
3* File: fsCCachedSoundEffect.h
4*
5* Purpose: Silent stub - bgfx has no audio subsystem.
6*
7*********************************************************************/
8
9#ifndef fsCCachedSoundEffecthdr
10#define fsCCachedSoundEffecthdr
11
12#include <fsCore/fsBaseTypes.h>
13#include <fsCore/fsStr.h>
14
17
18
19class fsCResourceName;
21
22
24{
25 friend class fsCSoundEffectInstance;
26
27public:
28
30
33
34protected:
35
36private:
37
38 fsStr mFilename;
39};
40
41#endif
Definition fsCCachedSoundEffect.h:28
fsCCachedSoundEffect(const fsCResourceName &pFileName)
fsISoundEffectInstance * play(fsBool pLoop) override
friend class fsCSoundEffectInstance
Definition fsCCachedSoundEffect.h:29
Definition fsCResourceName.h:32
Definition fsCSoundEffectInstance.h:23
Definition fsICachedSoundEffect.h:15
Definition fsISoundEffectInstance.h:16
Definition fsStr.h:23
bool fsBool
Definition fsBaseTypes.h:26