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fsC3dSceneSpriteComponent Class Reference

#include <fsC3dSceneSpriteComponent.h>

Inheritance diagram for fsC3dSceneSpriteComponent:

Public Member Functions

void initialise (const fsStr &pSceneFolder)
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Attributes

static const fsCUniqueId mTypeId
static const fsStr mEntityPrefix

Protected Member Functions

void initialiseFromVariableTableDo (const fsCVariableTable &pVars) override
void renderDo () override
void updateDo (fsS32 pDeltaMs) override
void matrixApplyDo () override
 fsC3dSceneSpriteComponent (fsCEntity *pParent)
virtual ~fsC3dSceneSpriteComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Constructor & Destructor Documentation

◆ fsC3dSceneSpriteComponent()

fsC3dSceneSpriteComponent::fsC3dSceneSpriteComponent ( fsCEntity * pParent)
protected

◆ ~fsC3dSceneSpriteComponent()

fsC3dSceneSpriteComponent::~fsC3dSceneSpriteComponent ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent * fsC3dSceneSpriteComponent::create ( fsCEntity * pParent)
staticprotected

◆ initialise()

void fsC3dSceneSpriteComponent::initialise ( const fsStr & pSceneFolder)

◆ initialiseFromVariableTableDo()

void fsC3dSceneSpriteComponent::initialiseFromVariableTableDo ( const fsCVariableTable & pVars)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ matrixApplyDo()

void fsC3dSceneSpriteComponent::matrixApplyDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ renderDo()

void fsC3dSceneSpriteComponent::renderDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ updateDo()

void fsC3dSceneSpriteComponent::updateDo ( fsS32 pDeltaMs)
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mEntityPrefix

const fsStr fsC3dSceneSpriteComponent::mEntityPrefix
static

◆ mTypeId

const fsCUniqueId fsC3dSceneSpriteComponent::mTypeId
static

The documentation for this class was generated from the following files: