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Fission FSN
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#include <gfICollectionEffectComponent.h>

Classes | |
| struct | sEffectCompleteParam |
Static Public Attributes | |
| static const fsCUniqueId | mEffectCompleteMsg |
Protected Member Functions | |
| void | onEffectComplete () |
| fsICollectionEffectComponent (fsCEntity *pParent) | |
| virtual | ~fsICollectionEffectComponent () |
| Protected Member Functions inherited from fsIComponent | |
| virtual void | resetDo () |
| virtual void | updateDo (fsS32 pDeltaMs) |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | deserialiseDo () |
| virtual void | serialiseDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| fsIComponent (fsCEntity *pParent) | |
Additional Inherited Members | |
| Public Member Functions inherited from fsIComponent | |
| template<typename TInterface> | |
| std::vector< fsCEntity * > | appSceneEntitiesWithComponentOfFamilyType () const |
| template<typename TInterface> | |
| fsCEntity * | appSceneFirstEntityWithComponentOfFamilyType () const |
| fsCEntity * | appSceneEntityNamed (const fsStr &pName) const |
| void | reset () |
| void | update (fsS32 pDeltaMs) |
| void | render () |
| void | matrixApply () |
| void | postLoad () |
| void | deserialise () |
| void | serialise () |
| void | initialiseFromVariableTable (const fsCVariableTable &pVars) |
| void | initialise () |
| void | finalise () |
| fsCEntity * | parentGet () const |
| fsCEntity * | grandparentGet () const |
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