Fission FSN
Loading...
Searching...
No Matches
fsIParticle Member List

This is the complete list of members for fsIParticle, including all inherited members.

activate(fsS32 pLifeTimeMs)fsIParticleprotected
activeGet() constfsIParticleprotected
angleInitialise()fsIParticleprotected
brushGet() constfsIParticleprotected
brushGetDo() const =0fsIParticleprotectedpure virtual
colourGraphInitialise(fsCGraph< fsSColour > *pColourGraph)fsIParticleprotected
colourGraphUpdate()=0fsIParticleprotectedpure virtual
colourGraphValueGet(fsS32 pTime) constfsIParticleprotected
deactivate()fsIParticleprotected
fsCParticleData classfsIParticlefriend
fsCParticleEmitter classfsIParticlefriend
fsIParticle(const sCreateParmas &pParams)fsIParticle
gfCTappableCollectableParticleEmitterComponent classfsIParticlefriend
hitTest(const fsPoint &pLocalPos) constfsIParticleprotected
hitTestDo(const fsPoint &pLocalPos) constfsIParticleinlineprotectedvirtual
mActivefsIParticleprotected
mAngleParamfsIParticleprotected
matrixApplyDo(const fsAffineMtx2d &pMatrix)=0fsIParticleprotectedpure virtual
mColourGraphfsIParticleprotected
mElapsedTimeMsfsIParticleprotected
mHorizontalOscillationGraphfsIParticleprotected
mLifetimeMsfsIParticleprotected
mLocalMtxfsIParticleprotected
mMtxDirtyfsIParticleprotected
mMtxPosfsIParticleprotected
mPosfsIParticleprotected
mPosUVfsIParticleprotected
mRenderMtxfsIParticleprotected
mScaleXParamfsIParticleprotected
mScaleYParamfsIParticleprotected
mVelfsIParticleprotected
mVelDeltafsIParticleprotected
mVelUVfsIParticleprotected
mVerticalOscillationGraphfsIParticleprotected
posInitialise(const fsVec2d &pPos, const fsVec2d &pVel, const fsVec2d &pVelDelta, const fsVec2d &pVelUV)fsIParticleprotected
render()fsIParticleprotected
renderDo()=0fsIParticleprotectedpure virtual
renderMatrixApply(const fsAffineMtx2d &pRenderMatrix)fsIParticleprotected
renderMatrixApply()fsIParticleprotected
scaleInitialise()fsIParticleprotected
textureWrapSet()fsIParticleinlineprotectedvirtual
update(fsS32 pDeltaMs)fsIParticleprotected
updateDo(fsS32 pDeltaTime)=0fsIParticleprotectedpure virtual
uvApply(const fsVec2d &pUV)fsIParticleinlineprotectedvirtual
visibilitySet(fsBool pVisible)fsIParticleprotected
visibilitySetDo(fsBool pVisible)fsIParticleinlineprotectedvirtual
~fsIParticle()fsIParticlevirtual