Fission FSN
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fsIRenderableTexture Member List

This is the complete list of members for fsIRenderableTexture, including all inherited members.

alphaBlendModeSet(fsS32 pAlphaBlendMode)fsINative
alphaBlendModeSet(fsS32 pAlphaBlendMode)fsINative
alphaBlendModeSet(fsS32 pAlphaBlendMode)fsINative
alphaBlendModeSet(fsS32 pAlphaBlendMode)fsINative
alphaBlendModeSet(fsS32 pAlphaBlendMode)fsINative
alphaBlendModeSetDo(fsS32 pAlphaBlendMode)fsINativeinlineprotectedvirtual
alphaBlendModeSetDo(fsS32 pAlphaBlendMode)fsINativeinlineprotectedvirtual
alphaBlendModeSetDo(fsS32 pAlphaBlendMode)fsINativeinlineprotectedvirtual
alphaBlendModeSetDo(fsS32 pAlphaBlendMode)fsINativeinlineprotectedvirtual
alphaBlendModeSetDo(fsS32 pAlphaBlendMode)fsINativeinlineprotectedvirtual
brushSet(fsCResourceName const &pBrushFilename)fsIRenderableTexture
fsINative::brushSet(std::shared_ptr< fsCBrush > pBrush)fsINative
brushSetDo(fsCResourceName const &pBrushFilename)fsIRenderableTextureinlineprotectedvirtual
fsINative::brushSetDo(std::shared_ptr< fsCBrush > pBrush)fsINativeinlineprotectedvirtual
captureRegionSave(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)fsIRenderableTexture
captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)fsIRenderableTextureinlineprotectedvirtual
colourSet(const fsSColour4B &pColour)fsINative
colourSet(const fsSColour4B &pColour)fsINative
colourSet(const fsSColour4B &pColour)fsINative
colourSet(const fsSColour4B &pColour)fsINative
colourSet(const fsSColour4B &pColour)fsINative
colourSetDo(const fsSColour4B &pColour)fsINativeinlineprotectedvirtual
colourSetDo(const fsSColour4B &pColour)fsINativeinlineprotectedvirtual
colourSetDo(const fsSColour4B &pColour)fsINativeinlineprotectedvirtual
colourSetDo(const fsSColour4B &pColour)fsINativeinlineprotectedvirtual
colourSetDo(const fsSColour4B &pColour)fsINativeinlineprotectedvirtual
fsINative()=defaultfsINativeprotected
fsINative()fsINativeprotected
fsINative()=defaultfsINativeprotected
fsINative()=defaultfsINativeprotected
fsINative()fsINativeprotected
fsIRenderableTexture()fsIRenderableTextureprotected
heightSet(fsS32 pHeight)fsINative
heightSet(fsS32 pHeight)fsINative
heightSet(fsS32 pHeight)fsINative
heightSet(fsS32 pHeight)fsINative
heightSet(fsS32 pHeight)fsINative
heightSetDo(fsS32 pHeight)fsINativeinlineprotectedvirtual
heightSetDo(fsS32 pHeight)fsINativeinlineprotectedvirtual
heightSetDo(fsS32 pHeight)fsINativeinlineprotectedvirtual
heightSetDo(fsS32 pHeight)fsINativeinlineprotectedvirtual
heightSetDo(fsS32 pHeight)fsINativeinlineprotectedvirtual
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsINative
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsINative
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsINative
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsINative
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsINative
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0fsINativeprotectedpure virtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)fsINativeprotectedvirtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0fsINativeprotectedpure virtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0fsINativeprotectedpure virtual
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)fsINativeprotectedvirtual
mRenderMatrixfsINativeprotected
paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)fsIRenderableTexture
paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)fsIRenderableTextureinlineprotectedvirtual
paintWithSpriteBrush(fsPoint const &pPos)fsIRenderableTexture
paintWithSpriteBrushDo(fsPoint const &pPos)fsIRenderableTextureinlineprotectedvirtual
partialEnd()fsIRenderableTexture
partialEndDo()fsIRenderableTextureinlineprotectedvirtual
partialStart()fsIRenderableTexture
partialStartDo()fsIRenderableTextureinlineprotectedvirtual
polygonInfoSet(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINative
polygonInfoSet(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINative
polygonInfoSet(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINative
polygonInfoSet(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINative
polygonInfoSet(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINative
polygonInfoSetDo(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINativeinlineprotectedvirtual
polygonInfoSetDo(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINativeinlineprotectedvirtual
polygonInfoSetDo(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINativeinlineprotectedvirtual
polygonInfoSetDo(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINativeinlineprotectedvirtual
polygonInfoSetDo(fsIRenderData::fsSPolyInfo const &pPolyInfo)fsINativeinlineprotectedvirtual
recolour(fsSColour4B const &pOld, fsSColour4B const &pNew)fsIRenderableTexture
recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew)fsIRenderableTextureinlineprotectedvirtual
render()fsINative
render()fsINative
render()fsINative
render()fsINative
render()fsINative
renderDo()=0fsINativeprotectedpure virtual
renderDo()=0fsINativeprotectedpure virtual
renderDo()=0fsINativeprotectedpure virtual
renderDo()=0fsINativeprotectedpure virtual
renderDo()=0fsINativeprotectedpure virtual
resize(fsPoint const &pSize)fsIRenderableTexture
resizeDo(fsPoint const &pSize)fsIRenderableTextureinlineprotectedvirtual
save(fsCResourceName const &pFilename)fsIRenderableTexture
saveDo(fsCResourceName const &pFilename)fsIRenderableTextureinlineprotectedvirtual
screenEffectParamsClear()fsIRenderableTexture
screenEffectParamsClearDo()fsIRenderableTextureinlineprotectedvirtual
screenEffectParamsSet(fsPoint const &pFocusPos, fsF32 pRadius)fsIRenderableTexture
screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius)fsIRenderableTextureinlineprotectedvirtual
screenShotEnd(const fsStr &pSceneName)fsIRenderableTexture
screenShotEndDo(const fsStr &pSceneName)fsIRenderableTextureinlineprotectedvirtual
screenShotStart()fsIRenderableTexture
screenShotStartDo()fsIRenderableTextureinlineprotectedvirtual
shadersCreate(const fsStr &pVertex, const fsStr &pFragment)fsIRenderableTexture
shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment)fsIRenderableTextureinlineprotectedvirtual
targetClear()fsIRenderableTexture
targetClearDo()fsIRenderableTextureinlineprotectedvirtual
targetSet()fsIRenderableTexture
targetSetDo()fsIRenderableTextureinlineprotectedvirtual
textureWrapSet()fsINative
textureWrapSet()fsINative
textureWrapSet()fsINative
textureWrapSet()fsINative
textureWrapSet()fsINative
textureWrapSetDo()fsINativeinlineprotectedvirtual
textureWrapSetDo()fsINativeinlineprotectedvirtual
textureWrapSetDo()fsINativeinlineprotectedvirtual
textureWrapSetDo()fsINativeinlineprotectedvirtual
textureWrapSetDo()fsINativeinlineprotectedvirtual
uvSet(const fsRect &pOffest)fsINative
uvSet(const fsRect &pOffest)fsINative
uvSet(const fsRect &pOffest)fsINative
uvSet(const fsRect &pOffest)fsINative
uvSet(const fsRect &pOffest)fsINative
uvSetDo(const fsRect &pOffest)fsINativeinlineprotectedvirtual
uvSetDo(const fsRect &pOffest)fsINativeinlineprotectedvirtual
uvSetDo(const fsRect &pOffest)fsINativeinlineprotectedvirtual
uvSetDo(const fsRect &pOffest)fsINativeinlineprotectedvirtual
uvSetDo(const fsRect &pOffest)fsINativeinlineprotectedvirtual
vertsSet(std::vector< fsVec2d > const &pVerts)fsINative
vertsSet(std::vector< fsVec2d > const &pVerts)fsINative
vertsSet(std::vector< fsVec2d > const &pVerts)fsINative
vertsSet(std::vector< fsVec2d > const &pVerts)fsINative
vertsSet(std::vector< fsVec2d > const &pVerts)fsINative
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsINativeinlineprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsINativeinlineprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsINativeinlineprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsINativeinlineprotectedvirtual
vertsSetDo(std::vector< fsVec2d > const &pVerts)fsINativeinlineprotectedvirtual
widthSet(fsS32 pWidth)fsINative
widthSet(fsS32 pWidth)fsINative
widthSet(fsS32 pWidth)fsINative
widthSet(fsS32 pWidth)fsINative
widthSet(fsS32 pWidth)fsINative
widthSetDo(fsS32 pWidth)fsINativeinlineprotectedvirtual
widthSetDo(fsS32 pWidth)fsINativeinlineprotectedvirtual
widthSetDo(fsS32 pWidth)fsINativeinlineprotectedvirtual
widthSetDo(fsS32 pWidth)fsINativeinlineprotectedvirtual
widthSetDo(fsS32 pWidth)fsINativeinlineprotectedvirtual
~fsINative()=defaultfsINativevirtual
~fsINative()=defaultfsINativevirtual
~fsINative()=defaultfsINativevirtual
~fsINative()=defaultfsINativevirtual
~fsINative()=defaultfsINativevirtual
~fsIRenderableTexture()fsIRenderableTexturevirtual