Fission FSN
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fsIRunningOrder Member List

This is the complete list of members for fsIRunningOrder, including all inherited members.

currentLevelIteratorGet(const fsStr &pCurrentLocation) constfsIRunningOrderprotected
currentLevelIteratorGetDo(const fsStr &pCurrentLocation) constfsIRunningOrderprotectedvirtual
currLevelPosGet() constfsIRunningOrder
firstLocationGet() constfsIRunningOrder
fsIRunningOrder(const fsCResourceName &pFilename, fsBool pMapNavigationUsed=false)fsIRunningOrder
gameContinue()fsIRunningOrder
gameContinueDo()=0fsIRunningOrderprotectedpure virtual
guiModeGet() constfsIRunningOrderinline
levelCompleteSet()fsIRunningOrder
levelCountGet() constfsIRunningOrder
loopsCheck() constfsIRunningOrderprotected
mCurrentLocationfsIRunningOrderprotected
mHasLoopsfsIRunningOrderprotected
mMapDestinationPrefixfsIRunningOrderstatic
mNextLocationfsIRunningOrderprotected
mSequencefsIRunningOrderprotected
newGameStart()fsIRunningOrder
newGameStartDo()fsIRunningOrderprotectedvirtual
nextLocationClear()fsIRunningOrder
nextLocationGet() constfsIRunningOrder
nextLocationGet(const fsStr &pCurrentLocation) constfsIRunningOrder
nextLocationGetDo(const fsStr &pCurrentLocation) constfsIRunningOrderprotectedvirtual
nextLocationReady() constfsIRunningOrder
nextLocationSet(const fsStr &pNextLocation)fsIRunningOrder
nextLocationSetDo(const fsStr &pNextLocation)fsIRunningOrderprotectedvirtual
rawSequenceGet() constfsIRunningOrderinline
replace(const std::vector< fsStr > &pNewOrder)fsIRunningOrder
replaceDo(const std::vector< fsStr > &pNewOrder)=0fsIRunningOrderprotectedpure virtual
resolvedSceneConfigGet(const fsStr &pSceneName) constfsIRunningOrder
sequenceCheck()fsIRunningOrderprotected
sequenceCheckDo() constfsIRunningOrderprotectedvirtual
singleLevel()fsIRunningOrder
~fsIRunningOrder()fsIRunningOrdervirtual