Fission FSN
Loading...
Searching...
No Matches
gfCGameInventoryComponent Class Reference

#include <gfCGameInventoryComponent.h>

Inheritance diagram for gfCGameInventoryComponent:

Public Member Functions

fsStr inventoryDataGet () const
Public Member Functions inherited from fsIMessageListenerComponent
 fsIMessageListenerComponent (fsCEntity *pParent)
 fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority)
virtual ~fsIMessageListenerComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const
Public Member Functions inherited from fsIMessageListener
void listenersRegister ()
void listenersDeregister ()
void prioritySet (fsS32 pPriority)
fsBool messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)
void inputSteal ()

Static Public Attributes

static const fsCUniqueId mInventoryCollectedMsg
static const fsCUniqueId mTypeId
static const fsStr mInventorySavedDataKey

Protected Member Functions

void serialiseState ()
void deserialiseState ()
void listenersDeregisterDo () override
void listenersRegisterDo () override
fsBool messageProcessDo (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
 gfCGameInventoryComponent (fsCEntity *pParent)
virtual ~gfCGameInventoryComponent ()
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIMessageListener
virtual void inputStealDo ()
 fsIMessageListener (fsS32 pPriority)
virtual ~fsIMessageListener ()

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Additional Inherited Members

Public Types inherited from fsIMessageListener
enum  {
  ePRIORITY_NORMAL = 0 , ePRIORITY_DEBUG_WINDOW , ePRIORITY_SOFTWARE_CURSOR , ePRIORITY_TEXT_ENTRY ,
  ePRIORITY_DEBUG_MODAL , ePRIORITY_DEBUG_MODAL_BUTTON
}
Static Public Member Functions inherited from fsIMessageListener
static fsBool lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)
Protected Attributes inherited from fsIMessageListener
fsS32 mPriority

Constructor & Destructor Documentation

◆ gfCGameInventoryComponent()

gfCGameInventoryComponent::gfCGameInventoryComponent ( fsCEntity * pParent)
protected

◆ ~gfCGameInventoryComponent()

gfCGameInventoryComponent::~gfCGameInventoryComponent ( )
protectedvirtual

Member Function Documentation

◆ create()

fsIComponent * gfCGameInventoryComponent::create ( fsCEntity * pParent)
staticprotected

◆ deserialiseState()

void gfCGameInventoryComponent::deserialiseState ( )
protected

◆ inventoryDataGet()

fsStr gfCGameInventoryComponent::inventoryDataGet ( ) const

◆ listenersDeregisterDo()

void gfCGameInventoryComponent::listenersDeregisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ listenersRegisterDo()

void gfCGameInventoryComponent::listenersRegisterDo ( )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ messageProcessDo()

fsBool gfCGameInventoryComponent::messageProcessDo ( const fsCUniqueId & pMessageType,
const fsIMessageDispatcher::sMessageParameters & pParam )
overrideprotectedvirtual

Implements fsIMessageListener.

◆ serialiseState()

void gfCGameInventoryComponent::serialiseState ( )
protected

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mInventoryCollectedMsg

const fsCUniqueId gfCGameInventoryComponent::mInventoryCollectedMsg
static

◆ mInventorySavedDataKey

const fsStr gfCGameInventoryComponent::mInventorySavedDataKey
static

◆ mTypeId

const fsCUniqueId gfCGameInventoryComponent::mTypeId
static

The documentation for this class was generated from the following files: