#include <gfCGuestAgentSim.h>
◆ gfCGuestAgentSim()
| gfCGuestAgentSim::gfCGuestAgentSim |
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const fsStr & | pName, |
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const std::vector< fsStr > & | pNeedSlotTypes, |
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fsS32 | pSpend, |
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fsS32 | pPatienceMs, |
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fsS32 | pVisitMs, |
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fsS32 | pNeedIntervalMs, |
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const fsStr & | pType = "", |
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fsS32 | pWalkingSatisfactionPercent = 60, |
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fsS32 | pPartySize = 1 ) |
◆ nameGet()
| const fsStr & gfCGuestAgentSim::nameGet |
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◆ needDefer()
| void gfCGuestAgentSim::needDefer |
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◆ needReadyGet()
| fsBool gfCGuestAgentSim::needReadyGet |
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◆ needSatisfied()
| void gfCGuestAgentSim::needSatisfied |
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◆ needSlotTypeGet()
| const fsStr & gfCGuestAgentSim::needSlotTypeGet |
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◆ needsPlannedGet()
| fsS32 gfCGuestAgentSim::needsPlannedGet |
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const |
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◆ needsRemainingGet()
| fsS32 gfCGuestAgentSim::needsRemainingGet |
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◆ needsSatisfiedGet()
| fsS32 gfCGuestAgentSim::needsSatisfiedGet |
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◆ partySizeGet()
| fsS32 gfCGuestAgentSim::partySizeGet |
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const |
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◆ patienceRemainingMsGet()
| fsS32 gfCGuestAgentSim::patienceRemainingMsGet |
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const |
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◆ patienceTick()
| fsBool gfCGuestAgentSim::patienceTick |
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fsS32 | pDeltaMs | ) |
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◆ slotNameGet()
| const fsStr & gfCGuestAgentSim::slotNameGet |
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◆ slotNameSet()
| void gfCGuestAgentSim::slotNameSet |
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const fsStr & | pSlotName | ) |
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◆ spendGet()
| fsS32 gfCGuestAgentSim::spendGet |
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const |
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◆ stateGet()
◆ stateSet()
◆ travelRemainingMsGet()
| fsS32 gfCGuestAgentSim::travelRemainingMsGet |
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const |
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◆ travelSet()
| void gfCGuestAgentSim::travelSet |
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fsS32 | pTravelMs | ) |
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◆ travelTick()
◆ typeGet()
| const fsStr & gfCGuestAgentSim::typeGet |
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◆ visitRemainingMsGet()
| fsS32 gfCGuestAgentSim::visitRemainingMsGet |
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const |
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◆ visitSatisfactionPercentGet()
| fsS32 gfCGuestAgentSim::visitSatisfactionPercentGet |
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◆ walkingSatisfactionPercentGet()
| fsS32 gfCGuestAgentSim::walkingSatisfactionPercentGet |
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const |
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◆ walkingSatisfactionPercentSet()
| void gfCGuestAgentSim::walkingSatisfactionPercentSet |
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fsS32 | pPercent | ) |
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◆ wanderTick()
The documentation for this class was generated from the following files: