This is the complete list of members for gfCJigsawComponentCutter, including all inherited members.
| appSceneEntitiesWithComponentOfFamilyType() const | fsIComponent | |
| appSceneEntityNamed(const fsStr &pName) const | fsIComponent | |
| appSceneFirstEntityWithComponentOfFamilyType() const | fsIComponent | |
| create(fsCEntity *pParent) | gfCJigsawComponentCutter | protectedstatic |
| cut(fsBool pFirstTime) | gfICutterComponent | virtual |
| deserialise() | fsIComponent | |
| deserialiseDo() override | gfICutterComponent | protectedvirtual |
| doCut(fsCEntity *pEnt, gfIStencil *pStencil, fsBool pFirstTime) override | gfCJigsawComponentCutter | protectedvirtual |
| doSetup(const fsCVariableTable &pStyle, const fsStr &pLevelName) override | gfCJigsawComponentCutter | protectedvirtual |
| finalise() | fsIComponent | |
| finaliseDo() | fsIComponent | inlineprotectedvirtual |
| fsCComponentFactory class | gfCJigsawComponentCutter | friend |
| fsIComponent(fsCEntity *pParent) | fsIComponent | protected |
| gfCJigsawComponentCutter(fsCEntity *pParent) | gfCJigsawComponentCutter | protected |
| gfICutterComponent(fsCEntity *pParent) | gfICutterComponent | protected |
| grandparentGet() const | fsIComponent | |
| initialise() | fsIComponent | |
| initialiseDo() | fsIComponent | inlineprotectedvirtual |
| initialiseFromVariableTable(const fsCVariableTable &pVars) | fsIComponent | |
| initialiseFromVariableTableDo(const fsCVariableTable &pVars) | fsIComponent | protectedvirtual |
| matrixApply() | fsIComponent | |
| matrixApplyDo() | fsIComponent | inlineprotectedvirtual |
| mCols | gfICutterComponent | protected |
| mEntityPrefix | gfCJigsawComponentCutter | static |
| mGridOrigin | gfICutterComponent | protected |
| minigameEntitiesCreate(const fsCVariableTable &pStyle, const fsStr &pLevelName, fsCEntity *pParent, const fsStr &pAutoMiniGameSourceArt, gfIMinigameLogic *pMingameLogic) | gfICutterComponent | virtual |
| minigamePieceNameGet() const override | gfCJigsawComponentCutter | protectedvirtual |
| mMinigameEnts | gfICutterComponent | protected |
| mMinigameLogic | gfICutterComponent | protected |
| mPieceHeight | gfICutterComponent | protected |
| mPieceWidth | gfICutterComponent | protected |
| mRows | gfICutterComponent | protected |
| mSceneRoot | gfICutterComponent | protected |
| mSourceImage | gfICutterComponent | protected |
| mStencils | gfICutterComponent | protected |
| mTypeId | gfCJigsawComponentCutter | static |
| originLayerOffsetReconcile(fsCEntity *pPieceParent) | gfICutterComponent | protected |
| parentGet() const | fsIComponent | |
| pieceNameGet(fsS32 pRow, fsS32 pCol) const | gfICutterComponent | protected |
| postLoad() | fsIComponent | |
| postLoadDo() | fsIComponent | inlineprotectedvirtual |
| render() | fsIComponent | |
| renderDo() | fsIComponent | inlineprotectedvirtual |
| reset() | fsIComponent | |
| resetDo() | fsIComponent | inlineprotectedvirtual |
| serialise() | fsIComponent | |
| serialiseDo() override | gfICutterComponent | protectedvirtual |
| setup(const fsCVariableTable &pStyle, const fsStr &pLevelName, const fsStr &pAutoMiniGameSourceArt) | gfICutterComponent | protected |
| sourceImageFilenameGet(const fsStr &pLevelFolder, const fsStr &pLayerNameSansPrefix) | gfICutterComponent | static |
| stencilRestore() override | gfCJigsawComponentCutter | protectedvirtual |
| stencilsCreate() override | gfCJigsawComponentCutter | virtual |
| update(fsS32 pDeltaMs) | fsIComponent | |
| updateDo(fsS32 pDeltaMs) | fsIComponent | inlineprotectedvirtual |
| ~fsIComponent() | fsIComponent | protectedvirtual |
| ~gfCJigsawComponentCutter() | gfCJigsawComponentCutter | protectedvirtual |
| ~gfICutterComponent() | gfICutterComponent | protectedvirtual |