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Fission FSN
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#include <gfCMinigameCompleteComponent.h>

Public Member Functions | |
| fsBool | completeGet () const |
| void | completedSet () |
| virtual | ~gfCMinigameCompleteComponent () |
| Public Member Functions inherited from fsIComponent | |
| template<typename TInterface> | |
| std::vector< fsCEntity * > | appSceneEntitiesWithComponentOfFamilyType () const |
| template<typename TInterface> | |
| fsCEntity * | appSceneFirstEntityWithComponentOfFamilyType () const |
| fsCEntity * | appSceneEntityNamed (const fsStr &pName) const |
| void | reset () |
| void | update (fsS32 pDeltaMs) |
| void | render () |
| void | matrixApply () |
| void | postLoad () |
| void | deserialise () |
| void | serialise () |
| void | initialiseFromVariableTable (const fsCVariableTable &pVars) |
| void | initialise () |
| void | finalise () |
| fsCEntity * | parentGet () const |
| fsCEntity * | grandparentGet () const |
Static Public Attributes | |
| static const fsCUniqueId | mTypeId |
Protected Member Functions | |
| void | deserialiseDo () override |
| void | serialiseDo () override |
| gfCMinigameCompleteComponent (fsCEntity *pParent) | |
| Protected Member Functions inherited from fsIComponent | |
| virtual void | resetDo () |
| virtual void | updateDo (fsS32 pDeltaMs) |
| virtual void | renderDo () |
| virtual void | matrixApplyDo () |
| virtual void | postLoadDo () |
| virtual void | initialiseFromVariableTableDo (const fsCVariableTable &pVars) |
| virtual void | initialiseDo () |
| virtual void | finaliseDo () |
| virtual | ~fsIComponent () |
| fsIComponent (fsCEntity *pParent) | |
Static Protected Member Functions | |
| static fsIComponent * | create (fsCEntity *pParent) |
Friends | |
| class | fsCComponentFactory |
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virtual |
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protected |
| void gfCMinigameCompleteComponent::completedSet | ( | ) |
| fsBool gfCMinigameCompleteComponent::completeGet | ( | ) | const |
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staticprotected |
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overrideprotectedvirtual |
Reimplemented from fsIComponent.
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overrideprotectedvirtual |
Reimplemented from fsIComponent.
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friend |
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static |