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gfCMinigameCompleteComponent Class Reference

#include <gfCMinigameCompleteComponent.h>

Inheritance diagram for gfCMinigameCompleteComponent:

Public Member Functions

fsBool completeGet () const
void completedSet ()
virtual ~gfCMinigameCompleteComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Attributes

static const fsCUniqueId mTypeId

Protected Member Functions

void deserialiseDo () override
void serialiseDo () override
 gfCMinigameCompleteComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Static Protected Member Functions

static fsIComponentcreate (fsCEntity *pParent)

Friends

class fsCComponentFactory

Constructor & Destructor Documentation

◆ ~gfCMinigameCompleteComponent()

gfCMinigameCompleteComponent::~gfCMinigameCompleteComponent ( )
virtual

◆ gfCMinigameCompleteComponent()

gfCMinigameCompleteComponent::gfCMinigameCompleteComponent ( fsCEntity * pParent)
protected

Member Function Documentation

◆ completedSet()

void gfCMinigameCompleteComponent::completedSet ( )

◆ completeGet()

fsBool gfCMinigameCompleteComponent::completeGet ( ) const

◆ create()

fsIComponent * gfCMinigameCompleteComponent::create ( fsCEntity * pParent)
staticprotected

◆ deserialiseDo()

void gfCMinigameCompleteComponent::deserialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ serialiseDo()

void gfCMinigameCompleteComponent::serialiseDo ( )
overrideprotectedvirtual

Reimplemented from fsIComponent.

◆ fsCComponentFactory

friend class fsCComponentFactory
friend

Member Data Documentation

◆ mTypeId

const fsCUniqueId gfCMinigameCompleteComponent::mTypeId
static

The documentation for this class was generated from the following files: