#include <gfCMinigameWordComponent.h>
|
| enum | {
ePRIORITY_NORMAL = 0
, ePRIORITY_DEBUG_WINDOW
, ePRIORITY_SOFTWARE_CURSOR
, ePRIORITY_TEXT_ENTRY
,
ePRIORITY_DEBUG_MODAL
, ePRIORITY_DEBUG_MODAL_BUTTON
} |
| fsBool | playCollectedSFX () |
| void | collectionShortCircuit () |
| void | collectionProcessTrigger () |
| void | visiblePostCollectionSet (const fsStr &pPostCollectionMarkerFile) |
| void | deactivate () |
| void | activate () |
| fsBool | collectionEffectPlayingGet () const |
| fsBool | isInactivatedGet () const |
| fsBool | hasBeenCollectedGet () const |
| | fsIMessageListenerComponent (fsCEntity *pParent) |
| | fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority) |
| virtual | ~fsIMessageListenerComponent () |
| template<typename TInterface> |
| std::vector< fsCEntity * > | appSceneEntitiesWithComponentOfFamilyType () const |
| template<typename TInterface> |
| fsCEntity * | appSceneFirstEntityWithComponentOfFamilyType () const |
| fsCEntity * | appSceneEntityNamed (const fsStr &pName) const |
| void | reset () |
| void | update (fsS32 pDeltaMs) |
| void | render () |
| void | matrixApply () |
| void | postLoad () |
| void | deserialise () |
| void | serialise () |
| void | initialiseFromVariableTable (const fsCVariableTable &pVars) |
| void | initialise () |
| void | finalise () |
| fsCEntity * | parentGet () const |
| fsCEntity * | grandparentGet () const |
| void | listenersRegister () |
| void | listenersDeregister () |
| void | prioritySet (fsS32 pPriority) |
| fsBool | messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) |
| void | inputSteal () |
| void | tutorialCompleted (const fsPoint &pPos) |
| enum struct | eCOLLECTION_STATE { eINACTIVE = 0
, eCOLLECTIBLE
, eCOLLECTED_EFFECT_PLAYING
, eCOLLECTED_EFFECT_FINISHED
} |
| fsS32 | mPriority |
◆ gfCMinigameWordComponent()
| gfCMinigameWordComponent::gfCMinigameWordComponent |
( |
fsCEntity * | pParent | ) |
|
|
protected |
◆ ~gfCMinigameWordComponent()
| gfCMinigameWordComponent::~gfCMinigameWordComponent |
( |
| ) |
|
|
protectedvirtual |
◆ create()
◆ listenersDeregisterDo()
| void gfCMinigameWordComponent::listenersDeregisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ listenersRegisterDo()
| void gfCMinigameWordComponent::listenersRegisterDo |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ messageProcessDo()
◆ sanitizedNameGet()
| fsStr gfCMinigameWordComponent::sanitizedNameGet |
( |
const fsStr & | pName | ) |
|
|
static |
◆ fsCComponentFactory
◆ mTypeId
◆ mWordSearchImagePrefix
| const fsStr gfCMinigameWordComponent::mWordSearchImagePrefix |
|
static |
◆ mWordSearchWordCollectedMsg
| const fsCUniqueId gfCMinigameWordComponent::mWordSearchWordCollectedMsg |
|
static |
◆ mWordSearchWordPrefix
| const fsStr gfCMinigameWordComponent::mWordSearchWordPrefix |
|
static |
The documentation for this class was generated from the following files: