#include <gfCSlotSim.h>
◆ gfCSlotSim()
| gfCSlotSim::gfCSlotSim |
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const fsStr & | pName, |
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const fsStr & | pSlotType, |
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fsS32 | pServiceTimeMs, |
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fsS32 | pMaxQueueLength ) |
◆ brokenGet()
| fsBool gfCSlotSim::brokenGet |
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const |
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inline |
◆ estimatedWaitMsGet()
| fsS32 gfCSlotSim::estimatedWaitMsGet |
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const |
◆ hasRoomGet()
| fsBool gfCSlotSim::hasRoomGet |
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const |
◆ maxQueueLengthSet()
| void gfCSlotSim::maxQueueLengthSet |
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fsS32 | pMaxQueueLength | ) |
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inline |
◆ nameGet()
| const fsStr & gfCSlotSim::nameGet |
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const |
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inline |
◆ occupantsEjectAll()
| std::vector< fsStr > gfCSlotSim::occupantsEjectAll |
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◆ queueingGet()
| fsBool gfCSlotSim::queueingGet |
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const fsStr & | pGuestName | ) |
const |
◆ queueJoin()
| fsBool gfCSlotSim::queueJoin |
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const fsStr & | pGuestName | ) |
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◆ queueLeave()
| fsBool gfCSlotSim::queueLeave |
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const fsStr & | pGuestName | ) |
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◆ repairBegin()
◆ repairingGet()
| fsBool gfCSlotSim::repairingGet |
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const |
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inline |
◆ serviceTimeMsSet()
| void gfCSlotSim::serviceTimeMsSet |
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fsS32 | pServiceTimeMs | ) |
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inline |
◆ servingGet()
| fsBool gfCSlotSim::servingGet |
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const fsStr & | pGuestName | ) |
const |
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inline |
◆ servingSuspend()
| fsStr gfCSlotSim::servingSuspend |
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◆ slotTypeGet()
| const fsStr & gfCSlotSim::slotTypeGet |
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const |
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inline |
◆ staffedGet()
| fsBool gfCSlotSim::staffedGet |
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const |
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inline |
◆ staffedSet()
| void gfCSlotSim::staffedSet |
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fsBool | pStaffed | ) |
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inline |
◆ stateGet()
◆ tick()
◆ unlock()
| void gfCSlotSim::unlock |
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inline |
◆ wearLimitsSet()
| void gfCSlotSim::wearLimitsSet |
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fsS32 | pServicesBeforeBreak, |
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fsS32 | pOpenMsBeforeBreak ) |
The documentation for this class was generated from the following files:
- /home/runner/work/fission/fission/gameModules/gfTimeCore/src/sim/gfCSlotSim.h
- /home/runner/work/fission/fission/gameModules/gfTimeCore/src/sim/gfCSlotSim.cpp