9#ifndef fsCNativeRenderTexturehdr
10#define fsCNativeRenderTexturehdr
69 struct fsSMutableTexture
72 fsSMutableTexture(
fsIImage* pCanvas);
75 mPixels[y * stride() + x * bytesPerPixel() + 0] = mPaintColour.
mR;
76 mPixels[y * stride() + x * bytesPerPixel() + 1] = mPaintColour.
mG;
77 mPixels[y * stride() + x * bytesPerPixel() + 2] = mPaintColour.
mB;
78 mPixels[y * stride() + x * bytesPerPixel() + 3] = mPaintColour.
mA;
84 mPixels[y * stride() + x * bytesPerPixel() + 0],
85 mPixels[y * stride() + x * bytesPerPixel() + 1],
86 mPixels[y * stride() + x * bytesPerPixel() + 2],
87 mPixels[y * stride() + x * bytesPerPixel() + 3]);
90 fsU32 bytesPerPixel()
const {
return mBpp / 8; }
91 fsS32 stride()
const {
return mWidth * bytesPerPixel(); }
92 fsS32 len()
const {
return stride() * mHeight; }
97 fsSColour4B mPaintColour;
103 cocos2d::Node* implGet()
const override;
105 void updateDynamicTexturePixels()
const;
106 void getDynamicTexturePixels();
112 fsCResourceName mSaveFilename;
113 fsStr mFragmentShader;
114 fsPoint mScreenEffectFocusPos;
115 fsF32 mScreenEffectRadius;
116 fsBool mScreenEffectFocusOverrideActive;
118 cocos2d::Mat4 mCanvasMatrix;
119 cocos2d::Mat4 mBrushMatrix;
121 cocos2d::RenderTexture* mDynamicScreenTexture;
122 cocos2d::RenderTexture* mDynamicTexture;
123 cocos2d::Sprite* mBrush;
125 std::unique_ptr<fsSMutableTexture> mMutableTexture;
126 static fsSMutableTexture* mCurrMutableTexture;
Definition fsAffineMtx2d.h:27
Definition fsCNativeRenderTexture.h:31
void initialiseScreenDo(fsPoint pDimensions)
void resizeDo(fsPoint const &pSize) override
void updateShaderParams()
Definition fsCNativeRenderTexture.cpp:303
void paintWithSpriteBrushDo(fsPoint const &pPos) override
void matrixApplyDo(fsAffineMtx2d const &pTransform) override
void saveDo(fsCResourceName const &pFilename) override
fsPoint screenEffectFocusPosGet() const
Definition fsCNativeRenderTexture.cpp:554
void partialEndDo() override
void partialStartDo() override
void paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour) override
friend class fsITexture
Definition fsCNativeRenderTexture.h:32
void targetSetDo() override
void shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment) override
void initialiseSolutionDo(fsIImage *pSolution)
void screenShotEndDo(const fsStr &pSceneName) override
void targetClearDo() override
void recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew) override
virtual ~fsCNativeRenderTexture()
void screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius) override
Definition fsCNativeRenderTexture.cpp:442
void screenEffectParamsClearDo() override
Definition fsCNativeRenderTexture.cpp:450
void captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename) override
void screenShotStartDo() override
void brushSetDo(fsCResourceName const &pBrushFilename) override
Definition fsCResourceName.h:32
Definition fsIRenderableTexture.h:38
void paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)
Definition fsIRenderableTexture.cpp:97
unsigned int fsU32
Definition fsBaseTypes.h:21
bool fsBool
Definition fsBaseTypes.h:26
unsigned char fsU8
Definition fsBaseTypes.h:15
int fsS32
Definition fsBaseTypes.h:20
float fsF32
Definition fsBaseTypes.h:28
Definition fsC3dLight.h:19
decltype(sizeof(void *)) size_t
Definition doctest.h:524
Definition fsSColour.h:54
fsU8 mG
Definition fsSColour.h:82
fsU8 mR
Definition fsSColour.h:81
fsU8 mB
Definition fsSColour.h:83
fsU8 mA
Definition fsSColour.h:84