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fsCActorPath.h
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1/********************************************************************
2*
3* File: fsCActorPath.h
4*
5* Purpose: Wrap up in game character pathing
6*
7*********************************************************************/
8
9#ifndef fsCActorPaththdr
10#define fsCActorPaththdr
11#include <vector>
12
13
15#include <fsCore/fsVec2d.h>
16
17#include "fsCore/fsPoint.h"
18
19
20class fsCActorPath;
21class fsCResourceName;
22
24{
25public:
26
28
29 void update(fsS32 pDeltaMs);
30
31 void initialise(const fsCResourceName& pPathFile);
32
33 virtual ~fsCActorPath();
35
36protected:
37
38private:
39
41 fsS32 mRunningTime;
42
43};
44
45#endif
Definition fsCActorPath.h:24
void initialise(const fsCResourceName &pPathFile)
Definition fsCActorPath.cpp:20
fsCActorPath()
Definition fsCActorPath.cpp:32
fsVec2d posGet()
Definition fsCActorPath.cpp:10
void update(fsS32 pDeltaMs)
Definition fsCActorPath.cpp:15
virtual ~fsCActorPath()
Definition fsCActorPath.cpp:37
Definition fsCGraph.h:24
Definition fsCResourceName.h:32
int fsS32
Definition fsBaseTypes.h:20
Definition fsVec2d.h:16