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fsCGotoFrameKeyFrame.h
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1/********************************************************************
2*
3* Created: 17/2/2014 11:01
4*
5* File: fsCGotoFrameKeyFrame.h
6*
7* Author: Mick Waites
8*
9* Purpose: Jump to random frame in the current timeline.
10*
11*********************************************************************/
12
13#ifndef fsCGotoFrameKeyFramehdr
14#define fsCGotoFrameKeyFramehdr
15
16#include <fsCore/fsStr.h>
17
18#include "../fsIKeyFrame.h"
19
20
22{
23public:
24
25 void execute(fsCAnimatingSpritePlayfirst* pParent) override;
26
28 virtual ~fsCGotoFrameKeyFrame();
29
30protected:
31
34
35private:
36};
37
38#endif
Definition fsCAnimatingSpritePlayfirst.h:34
fsS32 mRandomRange
Definition fsCGotoFrameKeyFrame.h:33
virtual ~fsCGotoFrameKeyFrame()
Definition fsCGotoFrameKeyFrame.cpp:37
fsS32 mFrameNum
Definition fsCGotoFrameKeyFrame.h:32
void execute(fsCAnimatingSpritePlayfirst *pParent) override
Definition fsCGotoFrameKeyFrame.cpp:9
fsCGotoFrameKeyFrame(fsStr pCommand)
Definition fsCGotoFrameKeyFrame.cpp:19
fsIKeyFrame(fsS32 pTime)
Definition fsIKeyFrame.cpp:6
Definition fsStr.h:23
int fsS32
Definition fsBaseTypes.h:20