9#ifndef fsIRenderableTexturehdr
10#define fsIRenderableTexturehdr
17#if defined fsFRAMEWORK_CX
19#elif defined fsFRAMEWORK_AX
21#elif defined fsFRAMEWORK_MG
23#elif defined fsFRAMEWORK_RL
25#elif defined fsFRAMEWORK_BF
28 #error Unhandled platform.
Definition fsAffineMtx2d.h:27
Definition fsCResourceName.h:32
fsINative()=default
Definition fsINative.cpp:72
virtual void targetClearDo()
Definition fsIRenderableTexture.h:74
virtual void brushSetDo(fsCResourceName const &pBrushFilename)
Definition fsIRenderableTexture.h:76
virtual void screenEffectParamsSetDo(fsPoint const &pFocusPos, fsF32 pRadius)
Definition fsIRenderableTexture.h:69
virtual void paintDo(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)
Definition fsIRenderableTexture.h:83
virtual void paintWithSpriteBrushDo(fsPoint const &pPos)
Definition fsIRenderableTexture.h:82
virtual void screenShotStartDo()
Definition fsIRenderableTexture.h:66
void partialStart()
Definition fsIRenderableTexture.cpp:62
void targetSet()
Definition fsIRenderableTexture.cpp:52
virtual void shadersCreateDo(const fsStr &pVertex, const fsStr &pFragment)
Definition fsIRenderableTexture.h:68
virtual void screenShotEndDo(const fsStr &pSceneName)
Definition fsIRenderableTexture.h:67
virtual void resizeDo(fsPoint const &pSize)
Definition fsIRenderableTexture.h:64
void screenShotEnd(const fsStr &pSceneName)
Definition fsIRenderableTexture.cpp:27
void resize(fsPoint const &pSize)
Definition fsIRenderableTexture.cpp:32
void screenEffectParamsSet(fsPoint const &pFocusPos, fsF32 pRadius)
Definition fsIRenderableTexture.cpp:42
void save(fsCResourceName const &pFilename)
Definition fsIRenderableTexture.cpp:77
void recolour(fsSColour4B const &pOld, fsSColour4B const &pNew)
Definition fsIRenderableTexture.cpp:87
virtual void saveDo(fsCResourceName const &pFilename)
Definition fsIRenderableTexture.h:78
void brushSet(fsCResourceName const &pBrushFilename)
Definition fsIRenderableTexture.cpp:72
void paint(std::vector< fsPoint > const &pPos, fsSColour4B const &pColour)
Definition fsIRenderableTexture.cpp:97
virtual void targetSetDo()
Definition fsIRenderableTexture.h:71
virtual void recolourDo(fsSColour4B const &pOld, fsSColour4B const &pNew)
Definition fsIRenderableTexture.h:81
void targetClear()
Definition fsIRenderableTexture.cpp:67
void partialEnd()
Definition fsIRenderableTexture.cpp:57
void shadersCreate(const fsStr &pVertex, const fsStr &pFragment)
Definition fsIRenderableTexture.cpp:37
virtual void partialStartDo()
Definition fsIRenderableTexture.h:73
virtual ~fsIRenderableTexture()
Definition fsIRenderableTexture.cpp:106
fsIRenderableTexture()
Definition fsIRenderableTexture.cpp:102
virtual void screenEffectParamsClearDo()
Definition fsIRenderableTexture.h:70
void captureRegionSave(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)
Definition fsIRenderableTexture.cpp:82
void screenShotStart()
Definition fsIRenderableTexture.cpp:22
void paintWithSpriteBrush(fsPoint const &pPos)
Definition fsIRenderableTexture.cpp:92
virtual void partialEndDo()
Definition fsIRenderableTexture.h:72
void screenEffectParamsClear()
Definition fsIRenderableTexture.cpp:47
virtual void captureRegionSaveDo(const fsRect &pCaptureRect, fsPoint const &pOutputDimensions, fsCResourceName const &pFilename)
Definition fsIRenderableTexture.h:79
float fsF32
Definition fsBaseTypes.h:28
Definition fsSColour.h:54