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gfCAutoTestLevelLoadComponent.h
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1/********************************************************************
2*
3* File: gfCAutoTestLevelLoadComponent.h
4*
5* Purpose: Auto load levels
6*
7*********************************************************************/
8
9#ifndef gfCAutoTestLevelLoadComponenthdr
10#define gfCAutoTestLevelLoadComponenthdr
11
13
15
16
18{
19 friend class fsCComponentFactory;
20
21public:
22
23 static const fsCUniqueId mTypeId;
24
26
27protected:
28
30
31 void updateDo(fsS32 pDeltaMs) override;
32
34
35 static fsIComponent* create(fsCEntity* pParent);
36
37private:
38
39 fsStr playerNameGet() const;
40};
41
42#endif
Definition fsCEntity.h:39
Definition fsCUniqueId.h:21
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
Definition fsStr.h:23
fsBool doUserInputReplicate() override
Definition gfCAutoTestLevelLoadComponent.cpp:78
static const fsCUniqueId mTypeId
Definition gfCAutoTestLevelLoadComponent.h:23
friend class fsCComponentFactory
Definition gfCAutoTestLevelLoadComponent.h:19
virtual ~gfCAutoTestLevelLoadComponent()
Definition gfCAutoTestLevelLoadComponent.cpp:96
gfCAutoTestLevelLoadComponent(fsCEntity *pParent)
Definition gfCAutoTestLevelLoadComponent.cpp:88
static fsIComponent * create(fsCEntity *pParent)
Definition gfCAutoTestLevelLoadComponent.cpp:83
void updateDo(fsS32 pDeltaMs) override
Definition gfCAutoTestLevelLoadComponent.cpp:33
gfIAutoTestLevelUserInputComponent(fsCEntity *pParent)
Definition gfIAutoTestUserInputComponent.cpp:242
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20