9#ifndef gfCAutoTestLevelPlayComponenthdr
10#define gfCAutoTestLevelPlayComponenthdr
50 fsCEntity* activeCollectableEntityGetFromScene();
53 void locksAndKeysClear();
62 void tapPointPosUpdate(
const fsPoint& pEventPos);
69 std::vector<fsCEntity*> mTapPoints;
70 fsS32 mcurrentTapPoint;
79 fsS32 mMaxRunningTime;
Definition fsCEntity.h:39
Definition fsCUniqueId.h:21
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
void listenersRegisterDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:213
fsBool messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
Definition gfCAutoTestLevelPlayComponent.cpp:223
friend class fsCComponentFactory
Definition gfCAutoTestLevelPlayComponent.h:21
void listenersDeregisterDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:218
static fsIComponent * create(fsCEntity *pParent)
Definition gfCAutoTestLevelPlayComponent.cpp:306
virtual ~gfCAutoTestLevelPlayComponent()
Definition gfCAutoTestLevelPlayComponent.cpp:473
void updateDo(fsS32 pDeltaMs) override
Definition gfCAutoTestLevelPlayComponent.cpp:158
static const fsCUniqueId mTypeId
Definition gfCAutoTestLevelPlayComponent.h:25
gfCAutoTestLevelPlayComponent(fsCEntity *pParent)
Definition gfCAutoTestLevelPlayComponent.cpp:445
void clearUpDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:311
fsBool doUserInputReplicate() override
Definition gfCAutoTestLevelPlayComponent.cpp:153
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20
Definition fsIMessageDispatcher.h:32