10#ifndef gfCHogRunningOrderhdr
11#define gfCHogRunningOrderhdr
30 void replaceDo(
const std::vector<fsStr>& pNewOrder)
override;
41 fsStr fullyPathLevelName(
fsStr const &pLevelName)
const;
42 fsStr levelConfigFilenameGet(
fsStr const &pLevelName)
const;
44 void sequenceUpdateToFullPath();
46 void mapLevelTargetHandle();
Definition fsCResourceName.h:32
fsIRunningOrder(const fsCResourceName &pFilename, fsBool pMapNavigationUsed=false)
Definition fsIRunningOrder.cpp:190
~gfCHogRunningOrder()
Definition gfCHogRunningOrder.cpp:246
void gameContinueDo() override
Definition gfCHogRunningOrder.cpp:117
fsStr nextLocationGetDo(const fsStr &pCurrentLocation) const override
Definition gfCHogRunningOrder.cpp:86
void sequenceCheckDo() const override
Definition gfCHogRunningOrder.cpp:183
gfCHogRunningOrder(const fsCResourceName &pFilename)
Definition gfCHogRunningOrder.cpp:238
void newGameStartDo() override
Definition gfCHogRunningOrder.cpp:122
std::vector< fsStr >::const_iterator currentLevelIteratorGetDo(const fsStr &pCurrentLocation) const override
Definition gfCHogRunningOrder.cpp:70
void nextLocationSetDo(const fsStr &pNextLocation) override
Definition gfCHogRunningOrder.cpp:227
void replaceDo(const std::vector< fsStr > &pNewOrder) override
Definition gfCHogRunningOrder.cpp:18