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Fission FSN
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#include "gfCJigsawMinigameComponent.h"#include <fsCore/fsSColour.h>#include <fsCore/src/debug/fsAssert.h>#include <fsCore/src/fsNRnd.h>#include <fsCore/src/fsNMaths.h>#include <fsCore/src/fsCUserSavedData.h>#include <fsCore/src/fsCAppSettings.h>#include <fsAppCore/fsIDisplay.h>#include <fsRenderer/src/fsCBrush.h>#include <fsRenderer/src/fsCBrushManager.h>#include <fsRenderer/src/components/fsCSpriteComponent.h>#include <fsAppCore/src/components/fsCNameComponent.h>#include <fsAppCore/src/fsCEntityFactory.h>#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>#include <fsAppCore/src/fsCAppMessageDispatcher.h>#include <fsAppCore/src/fsCProfileManager.h>#include <fsAudio/fsIAudioManager.h>#include "components/gfCDrawOrderControllerComponent.h"#include "gfCJigsawCluster.h"#include "gfCJigsawDrawerComponent.h"#include "gfCJigsawStencil.h"#include "gfCJigsawComponentCutter.h"#include "gfCJigsawLogicComponent.h"#include "gfComponents/components/gfCGhostSpriteComponent.h"#include "gfComponents/components/subScene/gfCSubSceneComponent.h"
Macros | |
| #define | TOP_BORDER 10 |
| #define | BOTTOM_BORDER 10 |
| #define BOTTOM_BORDER 10 |
| #define TOP_BORDER 10 |