9#ifndef gfCMiniGameGuihdr
10#define gfCMiniGameGuihdr
44 void currentMinigamePageSelect();
Definition fsCEntity.h:39
Definition fsCUniqueId.h:21
Definition fsCVariableTable.h:27
Definition fsIComponent.h:26
Definition gfCCatalogueItem.h:16
gfCMiniGameGui(fsCEntity *pParent)
Definition gfCMiniGameGui.cpp:135
void catalogueLoadDo() override
Definition gfCMiniGameGui.cpp:52
friend class fsCComponentFactory
Definition gfCMiniGameGui.h:19
void listenersDeregisterDo() override
Definition gfCMiniGameGui.cpp:30
static fsIComponent * create(fsCEntity *pParent)
Definition gfCMiniGameGui.cpp:103
virtual ~gfCMiniGameGui()
Definition gfCMiniGameGui.cpp:144
void listenersRegisterDo() override
Definition gfCMiniGameGui.cpp:36
static const fsCUniqueId mTypeId
Definition gfCMiniGameGui.h:23
void itemInfoSetDo(fsS32 pEntIndex, fsS32 pChildIndex) const override
Definition gfCMiniGameGui.cpp:84
fsBool messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
Definition gfCMiniGameGui.cpp:42
void initialiseFromVariableTableDo(const fsCVariableTable &pVars) override
Definition gfCMiniGameGui.cpp:126
Definition gfICatalogueEntry.h:18
gfICatalogueGui(fsCEntity *pParent)
Definition gfICatalogueGui.cpp:266
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20
Definition fsIMessageDispatcher.h:32