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Fission FSN
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Functions | |
| TEST_CASE ("visitors can use a staffed service, finish exploring and score once") | |
| TEST_CASE ("an empty park still attracts happy visitors but earns no income") | |
| TEST_CASE ("park comfort improves the wandering visit for current and future guests") | |
| TEST_CASE ("an entrance upgrade can raise the visitor quota during the day") | |
| TEST_CASE ("park demand limits arrivals below a larger entrance capacity") | |
| TEST_CASE ("catalogue arrival weights create a smooth deterministic guest mix") | |
| TEST_CASE ("a locked service remains optional during a park visit") | |
| TEST_CASE ("a visitor can still lose patience after joining an unstaffed queue") | |
| TEST_CASE ("an unstaffed self-guided service does not end the park visit") | |
| TEST_CASE ("visitors prefer a suitable staffed building over an unstaffed match") | |
| TEST_CASE ("one visitor can satisfy several secondary needs during one visit") | |
| TEST_CASE ("an unavailable need does not block another service") | |
| TEST_CASE ("visitor satisfaction moves reputation gradually and restores cleanly") | |
| TEST_CASE ("deploying staff mid-visit lets a waiting service complete") | |
| TEST_CASE ("staff are a scarce pool, not one per slot") | |
| TEST_CASE | ( | "a locked service remains optional during a park visit" | ) |
| TEST_CASE | ( | "a visitor can still lose patience after joining an unstaffed queue" | ) |
| TEST_CASE | ( | "an empty park still attracts happy visitors but earns no income" | ) |
| TEST_CASE | ( | "an entrance upgrade can raise the visitor quota during the day" | ) |
| TEST_CASE | ( | "an unavailable need does not block another service" | ) |
| TEST_CASE | ( | "an unstaffed self-guided service does not end the park visit" | ) |
| TEST_CASE | ( | "catalogue arrival weights create a smooth deterministic guest mix" | ) |
| TEST_CASE | ( | "deploying staff mid-visit lets a waiting service complete" | ) |
| TEST_CASE | ( | "one visitor can satisfy several secondary needs during one visit" | ) |
| TEST_CASE | ( | "park comfort improves the wandering visit for current and future guests" | ) |
| TEST_CASE | ( | "park demand limits arrivals below a larger entrance capacity" | ) |
| TEST_CASE | ( | "staff are a scarce | pool, |
| not one per slot" | ) |
| TEST_CASE | ( | "visitor satisfaction moves reputation gradually and restores cleanly" | ) |
| TEST_CASE | ( | "visitors can use a staffed | service, |
| finish exploring and score once" | ) |
| TEST_CASE | ( | "visitors prefer a suitable staffed building over an unstaffed match" | ) |