Fission FSN
Loading...
Searching...
No Matches
gfCParkDaySimTests.cpp File Reference
#include <vector>
#include <doctest.h>
#include <gfCParkDaySim.h>
Include dependency graph for gfCParkDaySimTests.cpp:

Functions

 TEST_CASE ("visitors can use a staffed service, finish exploring and score once")
 TEST_CASE ("an empty park still attracts happy visitors but earns no income")
 TEST_CASE ("park comfort improves the wandering visit for current and future guests")
 TEST_CASE ("an entrance upgrade can raise the visitor quota during the day")
 TEST_CASE ("park demand limits arrivals below a larger entrance capacity")
 TEST_CASE ("catalogue arrival weights create a smooth deterministic guest mix")
 TEST_CASE ("a locked service remains optional during a park visit")
 TEST_CASE ("a visitor can still lose patience after joining an unstaffed queue")
 TEST_CASE ("an unstaffed self-guided service does not end the park visit")
 TEST_CASE ("visitors prefer a suitable staffed building over an unstaffed match")
 TEST_CASE ("one visitor can satisfy several secondary needs during one visit")
 TEST_CASE ("an unavailable need does not block another service")
 TEST_CASE ("visitor satisfaction moves reputation gradually and restores cleanly")
 TEST_CASE ("deploying staff mid-visit lets a waiting service complete")
 TEST_CASE ("staff are a scarce pool, not one per slot")

Function Documentation

◆ TEST_CASE() [1/15]

TEST_CASE ( "a locked service remains optional during a park visit" )

◆ TEST_CASE() [2/15]

TEST_CASE ( "a visitor can still lose patience after joining an unstaffed queue" )

◆ TEST_CASE() [3/15]

TEST_CASE ( "an empty park still attracts happy visitors but earns no income" )

◆ TEST_CASE() [4/15]

TEST_CASE ( "an entrance upgrade can raise the visitor quota during the day" )

◆ TEST_CASE() [5/15]

TEST_CASE ( "an unavailable need does not block another service" )

◆ TEST_CASE() [6/15]

TEST_CASE ( "an unstaffed self-guided service does not end the park visit" )

◆ TEST_CASE() [7/15]

TEST_CASE ( "catalogue arrival weights create a smooth deterministic guest mix" )

◆ TEST_CASE() [8/15]

TEST_CASE ( "deploying staff mid-visit lets a waiting service complete" )

◆ TEST_CASE() [9/15]

TEST_CASE ( "one visitor can satisfy several secondary needs during one visit" )

◆ TEST_CASE() [10/15]

TEST_CASE ( "park comfort improves the wandering visit for current and future guests" )

◆ TEST_CASE() [11/15]

TEST_CASE ( "park demand limits arrivals below a larger entrance capacity" )

◆ TEST_CASE() [12/15]

TEST_CASE ( "staff are a scarce pool,
not one per slot"  )

◆ TEST_CASE() [13/15]

TEST_CASE ( "visitor satisfaction moves reputation gradually and restores cleanly" )

◆ TEST_CASE() [14/15]

TEST_CASE ( "visitors can use a staffed service,
finish exploring and score once"  )

◆ TEST_CASE() [15/15]

TEST_CASE ( "visitors prefer a suitable staffed building over an unstaffed match" )