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gfCPauseMenuGui.h
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1/********************************************************************
2*
3* Created: 10/4/2014 16:25
4*
5* File: fsCPauseMenuGui.h
6*
7* Author: Mick Waites
8*
9* Purpose: Game pause menu
10*
11*********************************************************************/
12
13#ifndef fsCPauseMenuGuihdr
14#define fsCPauseMenuGuihdr
15
17
19
20
22{
23 friend class fsCComponentFactory;
24
25public:
26
27 static const fsCUniqueId mTypeId;
28
29protected:
30
31 fsBool onButtonClicked(fsCButtonComponent* pButtonComp) override;
32
33 static fsIComponent* create(fsCEntity* pParent);
34
35 fsCPauseMenuGui(fsCEntity* pParent);
36 virtual ~fsCPauseMenuGui();
37
38private:
39};
40
41#endif
Definition fsCButtonComponent.h:26
Definition fsCEntity.h:39
static const fsCUniqueId mTypeId
Definition gfCPauseMenuGui.h:27
friend class fsCComponentFactory
Definition gfCPauseMenuGui.h:23
virtual ~fsCPauseMenuGui()
Definition gfCPauseMenuGui.cpp:31
static fsIComponent * create(fsCEntity *pParent)
Definition gfCPauseMenuGui.cpp:21
fsBool onButtonClicked(fsCButtonComponent *pButtonComp) override
Definition gfCPauseMenuGui.cpp:10
fsCPauseMenuGui(fsCEntity *pParent)
Definition gfCPauseMenuGui.cpp:26
Definition fsCUniqueId.h:21
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
fsIGuiComponent(fsCEntity *pParent)
Definition fsIGuiComponent.cpp:726
bool fsBool
Definition fsBaseTypes.h:26