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gfCPurchaseActionDecorationPlace.h
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1/********************************************************************
2*
3* File: gfCPurchaseActionDecorationPlace.h
4*
5* Purpose: Catalogue purchase action for the "tycoon build"
6* decorations category. Unlike gfCPurchaseActionSlotFill
7* (which snaps a building onto a fixed designer-authored
8* slot), this takes payment and then drops the player into
9* a one-shot free-placement mode (gfCParkPlacementComponent):
10* the next tap places the decoration wherever they like.
11*
12* Decorations are cosmetic only - this never touches the day
13* sim, so the slot-based time-management flow is unaffected.
14*
15*********************************************************************/
16
17#ifndef gfCPurchaseActionDecorationPlacehdr
18#define gfCPurchaseActionDecorationPlacehdr
19
20#include <fsCore/fsBaseTypes.h>
21
23
24
34
35#endif
Definition gfCCatalogueItem.h:16
gfCPurchaseActionDecorationPlace()
Definition gfCPurchaseActionDecorationPlace.cpp:110
virtual ~gfCPurchaseActionDecorationPlace()
Definition gfCPurchaseActionDecorationPlace.cpp:114
fsBool purchaseHandle(const gfCCatalogueItem *pShopItem) override
Definition gfCPurchaseActionDecorationPlace.cpp:52
gfIPurchaseAction()
Definition gfIPurchaseAction.h:29
bool fsBool
Definition fsBaseTypes.h:26