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gfCPurchaseActionPlayTune.h
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1/********************************************************************
2*
3* File: gfCPurchaseActionPlayTune.h
4*
5* Purpose: Purchase action to increment an inventory count by an
6* amount set individually by individual shop items
7*
8*********************************************************************/
9
10#ifndef gfCPurchaseActionPlayTunehdr
11#define gfCPurchaseActionPlayTunehdr
12
13#include <fsCore/fsStr.h>
14
16
17
19{
20public:
21
22 fsBool purchaseHandle(const gfCCatalogueItem* pShopItem) override;
23
26
27protected:
28
29private:
30
31 const static fsStr mSouvenirKey;
32};
33
34#endif
Definition fsStr.h:23
Definition gfCCatalogueItem.h:16
gfCPurchaseActionPlayTune()
Definition gfCPurchaseActionPlayTune.cpp:17
fsBool purchaseHandle(const gfCCatalogueItem *pShopItem) override
Definition gfCPurchaseActionPlayTune.cpp:10
virtual ~gfCPurchaseActionPlayTune()
Definition gfCPurchaseActionPlayTune.cpp:21
gfIPurchaseAction()
Definition gfIPurchaseAction.h:29
bool fsBool
Definition fsBaseTypes.h:26