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gfCTileMapGameComponentFactory.h
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1/********************************************************************
2*
3* File: gfCTileMapGameComponentFactory.h
4*
5* Purpose: Registration and creation of minigame specific components.
6*
7*********************************************************************/
8
9#ifndef gfCTileMapGameComponentFactoryhdr
10#define gfCTileMapGameComponentFactoryhdr
11
12#include <memory>
13
15
16
18{
19public:
20
21 static std::shared_ptr<fsCComponentFactory> create();
22
24
25protected:
26
27 virtual void componentsRegister();
28
30
31private:
32
33};
34
35#endif
fsCComponentFactory()
Definition fsCComponentFactory.cpp:152
static std::shared_ptr< fsCComponentFactory > create()
Definition gfCTileMapGameComponentFactory.cpp:8
virtual void componentsRegister()
Definition gfCTileMapGameComponentFactory.cpp:15
virtual ~gfCTileMapGameComponentFactory()
Definition gfCTileMapGameComponentFactory.cpp:27
gfCTileMapGameComponentFactory()
Definition gfCTileMapGameComponentFactory.cpp:23