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gfIHintablePickListEntry.h
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1/********************************************************************
2*
3* File: gfIHintablePickListEntry.h
4*
5* Purpose: Text entries, optionally with sprite backgrounds
6* which drop off the screen when collected.
7*
8*********************************************************************/
9
10#ifndef gfIHintablePickListEntryhdr
11#define gfIHintablePickListEntryhdr
12
14
16{
17public:
18
19 virtual ~gfIHintablePickListEntry() = default;
20
21protected:
22
23 void uncollectedEntitiesInSubSceneAddToVecDo(std::vector<fsCEntity*>& pVec, fsS32 pSubSceneIndex) const override;
24
26
27private:
28};
29
30#endif
Definition fsCEntity.h:39
virtual ~gfIHintablePickListEntry()=default
void uncollectedEntitiesInSubSceneAddToVecDo(std::vector< fsCEntity * > &pVec, fsS32 pSubSceneIndex) const override
Definition gfIHintablePickListEntry.cpp:9
gfIHintablePickListEntry(fsCEntity *pParent)
Definition gfIHintablePickListEntry.cpp:34
gfIPickListEntryGui(fsCEntity *pParent)
Definition gfIPickListEntryGui.cpp:187
int fsS32
Definition fsBaseTypes.h:20