89 void jigsawEntitiesBorderSet();
90 void cuttersCut(
fsBool pFirstTime);
91 void cuttersStencilCreate();
93 void miniGameHelpSet();
97 void entitiesCreateFromCoordsFile();
100 void tutorialGuiLinkToGui();
103 fsS32 mLevelRunningTime;
108 fsBool mWaitingForInterstitialTransition;
Definition fsCEntity.h:39
Definition fsCUniqueId.h:21
fsIMessageListenerComponent(fsCEntity *pParent)
Definition fsIMessageListenerComponent.cpp:9
void serialiseDo() override
Definition gfIHogLevel.cpp:111
fsS32 bestLevelRunningTimeGet() const
Definition gfIHogLevel.cpp:118
void resetDo() override
Definition gfIHogLevel.cpp:98
fsCEntity *const parentGet() const
Definition gfIHogLevel.cpp:134
void bestRunningTimeSet()
Definition gfIHogLevel.cpp:89
virtual void levelStateSaveDo()
Definition gfIHogLevel.cpp:322
fsS32 levelRunningTimeGet() const
Definition gfIHogLevel.cpp:123
void deserialiseDo() override
Definition gfIHogLevel.cpp:104
friend class gfCSimpleCoreMain
Definition gfIHogLevel.h:27
friend class fsCComponentFactory
Definition gfIHogLevel.h:24
void skippedEntitiesForceCollect()
Definition gfIHogLevel.cpp:59
void updateDo(fsS32 pDeltaMs) override
Definition gfIHogLevel.cpp:153
void listenersRegisterDo() override
Definition gfIHogLevel.cpp:361
friend class gfCHogCoreMain
Definition gfIHogLevel.h:26
virtual void skipDo()
Definition gfIHogLevel.h:59
void abort()
Definition gfIHogLevel.cpp:205
void skip()
Definition gfIHogLevel.cpp:53
void levelStateRestore(fsStr &pLoadStr)
Definition gfIHogLevel.cpp:340
gfIHogLevel(fsCEntity *pParent)
Definition gfIHogLevel.cpp:498
fsStr nextLevelGet() const
Definition gfIHogLevel.cpp:186
fsBool mapLevelGet() const
Definition gfIHogLevel.cpp:373
friend class gfCDebugJustCollectablesView
Definition gfIHogLevel.h:25
virtual void guiInitDo()
Definition gfIHogLevel.cpp:84
const fsStr & levelNameFilenameGet() const
Definition gfIHogLevel.h:41
virtual void doPostEntityCreation()
Definition gfIHogLevel.h:83
void levelStateSave()
Definition gfIHogLevel.cpp:329
std::vector< fsCEntity * > minigameEntitiesGet()
Definition gfIHogLevel.cpp:139
virtual fsStr saveStateKeyGet()
Definition gfIHogLevel.cpp:317
void cheatMenuToggle()
Definition gfIHogLevel.cpp:191
virtual ~gfIHogLevel()
Definition gfIHogLevel.cpp:510
fsBool messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
Definition gfIHogLevel.cpp:380
virtual void abortDo()
Definition gfIHogLevel.h:80
virtual fsStr sceneFolderGet() const
Definition gfIHogLevel.cpp:292
fsS32 totalGameRunningTimeGet() const
Definition gfIHogLevel.cpp:128
void listenersDeregisterDo() override
Definition gfIHogLevel.cpp:349
fsStr levelNameGet() const
Definition gfIHogLevel.cpp:65
void levelCreate(const fsStr &pLevelName)
Definition gfIHogLevel.cpp:412
virtual void doLevelStateRestore()
Definition gfIHogLevel.h:82
virtual void doLevelCreate()
Definition gfIHogLevel.h:81
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20
Definition fsIMessageDispatcher.h:32