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Fission FSN
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Classes | |
| struct | fsSVertex2d |
Functions | |
| fsU32 | resetFlagsGet () |
| fsS32 | targetFpsGet () |
| void | initialise () |
| void | uninitialise () |
| bgfx::TextureHandle | whiteTextureGet () |
| fsU32 | abgrGet (fsU8 pR, fsU8 pG, fsU8 pB, fsU8 pA) |
| void | quadSubmit (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr) |
| void | batchQuad (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr) |
| void | batchFlush () |
| void | lineStripSubmit (const fsF32 *const pModelMtx, const std::vector< fsVec2d > &pVerts, fsU32 pColourAbgr) |
| void fsNBgfx2d::batchFlush | ( | ) |
| void fsNBgfx2d::batchQuad | ( | const fsF32 *const | pModelMtx, |
| bgfx::TextureHandle | pTexture, | ||
| fsU32 | pSamplerFlags, | ||
| fsF32 | pX, | ||
| fsF32 | pY, | ||
| fsF32 | pW, | ||
| fsF32 | pH, | ||
| fsF32 | pU0, | ||
| fsF32 | pV0, | ||
| fsF32 | pU1, | ||
| fsF32 | pV1, | ||
| fsU32 | pColourAbgr ) |
| void fsNBgfx2d::initialise | ( | ) |
| void fsNBgfx2d::lineStripSubmit | ( | const fsF32 *const | pModelMtx, |
| const std::vector< fsVec2d > & | pVerts, | ||
| fsU32 | pColourAbgr ) |
| void fsNBgfx2d::quadSubmit | ( | const fsF32 *const | pModelMtx, |
| bgfx::TextureHandle | pTexture, | ||
| fsU32 | pSamplerFlags, | ||
| fsF32 | pX, | ||
| fsF32 | pY, | ||
| fsF32 | pW, | ||
| fsF32 | pH, | ||
| fsF32 | pU0, | ||
| fsF32 | pV0, | ||
| fsF32 | pU1, | ||
| fsF32 | pV1, | ||
| fsU32 | pColourAbgr ) |
| fsU32 fsNBgfx2d::resetFlagsGet | ( | ) |
| fsS32 fsNBgfx2d::targetFpsGet | ( | ) |
| void fsNBgfx2d::uninitialise | ( | ) |
| bgfx::TextureHandle fsNBgfx2d::whiteTextureGet | ( | ) |