1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/********************************************************************
*
*	File:		fsC3dModelData.h
*
*	Purpose:	Marmalade 3d model data
*
*********************************************************************/

#ifndef fsC3dModelDatahdr
#define fsC3dModelDatahdr

#include <math/Vec3.h>

#include "../../fsI3dModelData.h"

class fsStr;
class fsI3dAnimation;

namespace cocos2d
{
	class Sprite3D;
}

namespace cocos2d
{
	class ActionInterval;
}


class fsC3dModelData : public fsI3dModelData
{
	friend class fsC3dModelManager;
	friend class fsCNative3dSprite;
	friend class fsCNative3dScene;

public:


	static fsStr modelFilenameGet(const fsStr& pFilename);

	virtual ~fsC3dModelData();<--- Destructor in derived class

protected:

	void offsetSetDo(fsVec3d const& pPos) override;
	void scaleSetDo(fsF32 pScale) override;

	void animationSetDo(fsI3dAnimation* pAnimation, std::function<void()> pCallBack) override;
	void alignToTrackDo(fsI3dModelData* pTrack) override;

	fsC3dModelData(const fsStr& pFileName);

private:

	cocos2d::Vec3 mOffest;
	cocos2d::Sprite3D* mModel;
	cocos2d::ActionInterval* mAanimationSequence;
};


#endif