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/********************************************************************
*
*	File:		fsC3dAnimationData.h
*
*	Purpose:	Marmalade 3D animation data
*
*********************************************************************/

#ifndef fsC3dAnimationDatahdr
#define fsC3dAnimationDatahdr


#include <map>
#include <fsCore/fsStr.h>

#include "fsC3dModelData.h"
#include "../../fsI3dAnimationData.h"


class fsC3dAnimationData : public fsI3dAnimationData
{
	friend class fsI3dAnimationData;
	friend class fsCRetained3dSprite;

public:

	::ModelAnimation* const get(const fsStr& panimationName);
	virtual ~fsC3dAnimationData();<--- Destructor in derived class

protected:

	static fsStr filenameGet(const fsStr& pFileName, const fsStr& pAnimationName);

	fsC3dAnimationData(const fsStr& pFileName, const fsStr& pAnimationName);

private:

	fsStr animationNameGet(const fsStr& pAnimationName) const;

	::ModelAnimation* createRaylibAnimation(const fsStr& pAnimationName);

	std::map<fsStr, ::ModelAnimation*> mAnims;
	fsS32 mAnimationCount;
	fsStr mModelFilename;
};

#endif