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/********************************************************************
*
*	File:		fsCAudioManager.h
*
*	Purpose:	Cocos2d-x audio implementation
*
*********************************************************************/

#ifndef fsCAudioManagerhdr
#define fsCAudioManagerhdr

#include <fsCore/src/fsCUniqueId.h>

#include "../../fsIAudioManager.h"

class fsCCachedSoundEffect;


class fsCAudioManager : public fsIAudioManager
{
	friend class fsIAudioManager;

public:

	virtual ~fsCAudioManager();<--- Destructor in derived class

protected:

	void updateDo(fsS32 pDelta) override;<--- Function in derived class
	void effectPlayDo(fsICachedSoundEffect* pSoundEffect, fsBool pLoop) override;
	void effectsVolumeSetDo(fsF32 pEffectsVolume) override;
	void effectsCacheFlushDo() override;

	fsCAudioManager();

private:

	void effectDoneCB(int pId, std::string_view pError);
};

#endif