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/********************************************************************
*
*	Created:	12/3/2014   10:19
*
*	File:		fsCCachedSoundEffect.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Cached raw audio data and params for ML sound effects.
*
*********************************************************************/

#ifndef fsCCachedSoundEffecthdr
#define fsCCachedSoundEffecthdr

#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsStr.h>

#include "../../fsICachedSoundEffect.h"


class CIwSoundData;
class fsCResourceName;
class fsCSoundEffectInstance;


class fsCCachedSoundEffect : public fsICachedSoundEffect
{
	friend class fsCSoundEffectInstance;

public:

	fsISoundEffectInstance* play(fsBool pLoop) override;

	fsCCachedSoundEffect(const fsCResourceName& pFileName);
	~fsCCachedSoundEffect();<--- Destructor in derived class

protected:

private:

	fsBool mShutDown;
	fsStr mFilename;
};

#endif