#include "fsCSoundEffectInstance.h"
#include "fsCCachedSoundEffect.h"
void fsCSoundEffectInstance::volumeSet(fsF32 pVolume)
{
}
void fsCSoundEffectInstance::stop()
{
}
void fsCSoundEffectInstance::resume()
{
}
void fsCSoundEffectInstance::pause()
{
}
fsBool fsCSoundEffectInstance::playing() const
{
return false;
}
fsCSoundEffectInstance::fsCSoundEffectInstance(fsCCachedSoundEffect* const pSFX, fsBool pLoop)<--- Parameter 'pSFX' can be declared as pointer to const
{
}
fsCSoundEffectInstance::~fsCSoundEffectInstance()
{
}