#include "fsCSoundEffectInstance.h"
#include "fsCCachedSoundEffect.h"
void fsCSoundEffectInstance::callbackSet(std::function<void(int, std::string)> pCallback)<--- The member function 'fsCSoundEffectInstance::callbackSet' can be static.
{
}
void fsCSoundEffectInstance::volumeSet(fsF32 pVolume)
{
}
void fsCSoundEffectInstance::stop()
{
}
void fsCSoundEffectInstance::resume()
{
}
void fsCSoundEffectInstance::pause()
{
}
fsBool fsCSoundEffectInstance::playing() const
{
return mImlId;
}
fsCSoundEffectInstance::fsCSoundEffectInstance(fsCCachedSoundEffect* const pSFX, fsBool pLoop):<--- Parameter 'pSFX' can be declared as pointer to const
mImlId(0)
{
}
fsCSoundEffectInstance::~fsCSoundEffectInstance()
{
stop();
}