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/********************************************************************
*
*	File:		fsCCollisionBody.h
*
*	Purpose:	Collision shape component interface
*
*********************************************************************/

#ifndef fsCCollisionBodyhdr
#define fsCCollisionBodyhdr

#include <fsCore/fsBaseTypes.h>

#include "../../fsICollisionBody.h"

#include "Box2D/Box2D.h"

class fsPoint;

namespace fsNCollision
{
	class fsICollisionFixture;

	class fsCCollisionBody : public fsICollisionBody
	{
		friend class fsICollisionBody;
		friend class fsCCollisionWorld;

	public:

	protected:

		virtual fsF32 angleGetDo() const override;
		virtual fsVec2d posGetDo() const override;
		virtual void impulseAddDo(const fsVec2d& pImpulse) override;

		fsCCollisionBody();
		virtual ~fsCCollisionBody();<--- Destructor in derived class

	private:

		b2Body* mImpl;

	};
}

#endif