1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/********************************************************************
*
*	File:		fsCCollisionWorld.h
*
*	Purpose:	Box2d collision world component
*
*********************************************************************/

#ifndef fsCCollisionWorldhdr
#define fsCCollisionWorldhdr


#include <fsCore/src/fsCUniqueId.h>

#include "../../fsICollisionWorld.h"

#include "Box2D/Box2D.h"
#include "DebugDraw/DebugDraw.h"

struct b2BodyDef;

namespace fsNCollision
{
	class fsICollisionBody;
	class fsCCollisionBody;

	class fsCCollisionWorld : public fsICollisionWorld
	{
		friend class fsICollisionWorld;

	public:

		virtual void dynamicBodyDestroy(fsICollisionBody* const pBody) override;
		virtual fsICollisionBody* dynamicBodyCreate(fsCEntity* const pParent, fsICollisionFixture* pFixture, fsICollisionBody::eTYPE pType, const fsPoint& pStartPos) override;

	protected:

		virtual fsF32 scaleFactorGetDo() const override;
		virtual void renderDo() override;
		virtual void updateDo() override;

		fsCCollisionWorld();
		virtual ~fsCCollisionWorld();<--- Destructor in derived class

	private:

		class fsCContactListener : public b2ContactListener
		{
			//virtual void BeginContact(b2Contact* contact) override;
			//virtual void EndContact(b2Contact* contact) override;
			virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override;
			//virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override;
		};

		void preSolve(b2Contact* contact, const b2Manifold* oldManifold);

		fsCCollisionBody* const dynamicBodyCreate(const b2BodyDef& pBodyDef);

		fsCContactListener* mContactListener;
		fsF32 mScaleFactor;
		b2World* mImpl;

		DebugDraw* mDebug;
	};
}

#endif