#include "fsCFileListBuilder.h"
#include <platform/CCFileUtils.h>
#include "../../src/fsCResourceName.h"
void fsCFileListBuilder::folderParse(const fsCResourceName& pFolder, fsBool pRecurse)
{
std::vector<std::string> files = cocos2d::FileUtils::getInstance()->listFiles(pFolder.nameGet().utf8Get());
std::for_each(files.begin(), files.end(), [this](std::string& filename)<--- Parameter 'filename' can be declared as reference to const
{
const fsBool folder = filename[filename.length() - 1] == '/';
fsStr path(filename.c_str());
fsStr fName(filename.c_str());
if (folder)
{
path.erase(path.dataSizeGet() - 1);
fName.erase(fName.dataSizeGet() - 1);
}
path.erase(path.rfind('/') + 1);
fName.erase(0, fName.rfind('/') + 1);
if (fName != "." && fName != "..")
{
entryAdd(path, fName, folder);
}
});
}
fsCFileListBuilder::fsCFileListBuilder(fsFileList& pList, const fsStr& pMatch) :
fsIFileListBuilder(pList, pMatch)
{
}
fsCFileListBuilder::~fsCFileListBuilder()
{
}