1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/********************************************************************
*
*	File:		fsIAnimatingSprite.h
*
*	Purpose:	Interface for animating sprites
*
*********************************************************************/

#ifndef fsIAnimatingSpritehdr
#define fsIAnimatingSpritehdr

#include <memory>

#include <fsCore/fsBaseTypes.h>

#include "fsIRenderable.h"
#include "src/animatingSprite/fsCAnimationDataManager.h"

class fsCResourceName;
class fsAffineMtx2d;
class fsStr;
class fsIAnimationData;
class fsCAnimationTimeline;
class fsCSpriteFrame;
struct fsPoint;
class fsSColour;
class fsCSprite;
class fsCBrush;


class fsIAnimatingSprite : public fsIRenderable
{
	friend std::shared_ptr<fsIAnimatingSprite> const fsCAnimationDataManager::createAnimationInstance(
		std::shared_ptr<fsIAnimationData>, fsCSprite* pAnimatingRootSprt);

public:

	void animationPlay(const fsStr& pAnimation);

	fsS32 currentFrameHeightGet() const;
	fsPoint currentFramePosGet() const;

	void stop();

	std::shared_ptr<fsCBrush> brushGet() const;
	fsBool hitTest(const fsPoint& pPoint, fsBool pRequireHitMap) const;
	// 	fsBool pixelCollisionCheck( fsISpriteRef pTarget );

	fsS32 currentFrameGet() const;

	void update(fsS32 pDeltaMS);

	fsBool animatingGet() const;
	fsBool loopingGet() const;


	void reset();

	fsIAnimatingSprite(const fsCResourceName& pFileName, fsBool pHitMap, fsCSprite* pAnimatingSpriteRoot);
	fsIAnimatingSprite(fsCSprite* pAnimatingRootSprt);
	virtual ~fsIAnimatingSprite();<--- Destructor in derived class

protected:

	void animationDataSet(std::shared_ptr<fsIAnimationData> pAnimData);
	void colourSetDo(const fsSColour4B& pColour) override;

	virtual void animationPlayDo(const fsStr& pAnimation)
	{
	};

	virtual void activeSet(fsBool pVisibility) = 0;
	virtual void colourApplyToSpriteFrames(const fsSColour4B& pColour) = 0;
	virtual void animationDataSetDo(std::shared_ptr<fsIAnimationData> pAnimData) = 0;

	virtual fsS32 currentFrameHeightGetDo() const = 0;
	virtual fsPoint currentFramePosGetDo() const = 0;

	virtual std::shared_ptr<fsCBrush> brushGetDo() const;
	virtual fsBool hitTestDo(const fsPoint& pPoint, fsBool pRequireHitMap) const = 0;
	// 	virtual fsBool pixelCollisionCheckDo( fsISpriteRef pTarget ) = 0;

	virtual fsS32 currentFrameGetDo() const = 0;
	virtual void updateDo(fsS32 pDeltaMS) = 0;

	virtual fsBool loopingGetDo() const = 0;
	virtual void resetDo() = 0;

	fsBool mActive;
	fsCSprite* mAnimationRootSprt;

private:
};

#endif