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/********************************************************************
*
*	File:		fsC3dModelData.h
*
*	Purpose:	Marmalade 3d model data
*
*********************************************************************/

#ifndef fsC3dModelDatahdr
#define fsC3dModelDatahdr

#include <raylib.h>

#include "../../fsI3dModelData.h"


class fsC3dAnimation;
class fsStr;
class fsI3dAnimation;


class fsC3dModelData : public fsI3dModelData
{
	friend class fsC3dModelManager;
	friend class fsCNative3dSprite;
	friend class fsCNative3dScene;

public:


	static fsStr modelFilenameGet(const fsStr& pFilename);

	virtual ~fsC3dModelData();<--- Destructor in derived class

protected:

	void updateDo(fsF32 pDeltaMS) override;
	void offsetSetDo(fsVec3d const& pPos) override;
	void scaleSetDo(fsF32 pScale) override;

	void animationSetDo(fsI3dAnimation* pAnimation, std::function<void()> pCallBack) override;
	void alignToTrackDo(fsI3dModelData* pTrack) override;

	fsC3dModelData(const fsStr& pFileName);

private:

	::Model mModel;
	::Vector3 mOffest;
	fsC3dAnimation *mAnimation;
};

#endif