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/********************************************************************
*
*	File:		fsILineRenderData.h
*
*	Purpose:	Store the line data to be sent to the renderer
*
*********************************************************************/

#ifndef fsILineRenderDatahdr
#define fsILineRenderDatahdr

#include<vector>

#include <fsCore/fsSColour.h>
#include <fsCore/fsVec2d.h>

#include "fsIRenderData.h"
#include "fsIVertexRenderData.h"

class fsVec2d;
class fsAffineMtx2d;


class fsILineRenderData : public fsIVertexRenderData
{
public:

	virtual void vertsCopyToImpl(fsS32 pIndex, void* const pImpl) const {}
	virtual void colourCopyToImpl(void* const pImpl) const {}

	fsILineRenderData();
	virtual ~fsILineRenderData();<--- Destructor in derived class

protected:

	void passToEngineRendererDo(fsIRenderer* pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override;
	void renderDo() override;

	void colourSetDo(const fsSColour4B& pColour) override;

private:
};

#endif