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/********************************************************************
*
*	File:		fsILineRenderData.h
*
*	Purpose:	Store the line data to be sent to the renderer
*
*********************************************************************/

#ifndef fsIRenderTextureRenderDatahdr
#define fsIRenderTextureRenderDatahdr

#include<vector>

#include <fsCore/fsSColour.h>
#include <fsCore/fsVec2d.h>
#include <fsCore/fsPoint.h>
#include <fsCore/src/fsCResourceName.h>

#include "fsIRenderData.h"

class fsVec2d;
class fsAffineMtx2d;
class fsSColour4B;
class fsIImage;
class fsRect;


class fsIRenderTextureRenderData : public fsIRenderData
{
public:

	void resize(fsPoint const& pSize);

	void screenShotStart();
	void screenShotEnd(const fsStr& pSceneName);
	void shadersCreate(const fsStr& pVertex, const fsStr& pFragment);
	void screenEffectParamsSet(fsPoint const& pFocusPos, fsF32 pRadius);
	void screenEffectParamsClear();
	void targetSet();
	void partialStart();
	void partialEnd();
	void targetClear();

	void brushSet(fsCResourceName const& pBrush);
	void captureRegionSave(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename);
	void recolour(fsSColour4B const& pOld, fsSColour4B const& pNew);
	void paintWithSpriteBrush(fsPoint const& pPos);
	void paint(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour);

	void initialiseScreen(fsPoint pDimensions);
	void initialiseSolution(fsIImage *pSolution);

	fsIRenderTextureRenderData();
	virtual ~fsIRenderTextureRenderData();<--- Destructor in derived class

protected:

	virtual void initialiseScreenDo(fsPoint pDimensions) {}
	virtual void initialiseSolutionDo(fsIImage *pSolution) {}

	virtual void resizeDo(fsPoint const& pSize) {}
	virtual void targetSetDo() {}
	virtual void partialStartDo() {}
	virtual void partialEndDo() {}
	virtual void targetClearDo() {}

	void passToEngineRendererDo(fsIRenderer* pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override;
	void renderDo() override;<--- Function in derived class

	virtual void screenShotStartDo() {}
	virtual void screenShotEndDo(const fsStr& pSceneName) {}
	virtual void shadersCreateDo(const fsStr& pVertex, const fsStr& pFragment) {}
	virtual void screenEffectParamsSetDo(fsPoint const& pFocusPos, fsF32 pRadius) {}
	virtual void screenEffectParamsClearDo() {}
	virtual void brushSetDo(fsCResourceName const& pBrush) {}
	virtual void captureRegionSaveDo(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename) {}
	virtual void recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew) {}
	virtual	void paintWithSpriteBrushDo(fsPoint const& pPos) {}
	virtual void paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour) {}

	virtual void vertsSetDo(std::vector<fsVec2d> const& pVerts)	{}

	std::vector<fsVec2d> mVerts;

private:
};

#endif