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/********************************************************************
*
*	File:		fsIRenderableTexture.h
*
*	Purpose:	Interface for texture that can be rendered to
*
*********************************************************************/

#ifndef fsIRenderableTexturehdr
#define fsIRenderableTexturehdr

#include <vector>

#include <fsCore/fsSColour.h>
#include <fsCore/src/fsCResourceName.h>

#if defined fsFRAMEWORK_CX
	#include "impl/cocos2d-x/native/fsINative.h"
#elif defined fsFRAMEWORK_AX
	#include "impl/axmol/native/fsINative.h"
#elif defined fsFRAMEWORK_MG
	#include "impl/magnum/native/fsINative.h"
#elif defined fsFRAMEWORK_RL
	#include "impl/raylib/native/fsINative.h"
#elif defined fsFRAMEWORK_BF
	#include "impl/bgfx/native/fsINative.h"
#else
	#error Unhandled platform.
#endif


struct fsPoint;
class fsRect;
class fsCBrush;
class fsAffineMtx2d;

class fsIRenderableTexture : public fsINative
{
public:

	void resize(fsPoint const& pSize);
	void screenShotStart();
	void screenShotEnd(const fsStr& pSceneName);
	void shadersCreate(const fsStr& pVertex, const fsStr& pFragment);
	void screenEffectParamsSet(fsPoint const& pFocusPos, fsF32 pRadius);
	void screenEffectParamsClear();
	void targetSet();
	void partialEnd();
	void partialStart();
	void targetClear();

	void brushSet(fsCResourceName const& pBrushFilename);

	void save(fsCResourceName const& pFilename);
	void captureRegionSave(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename);
	void recolour(fsSColour4B const& pOld, fsSColour4B const& pNew);
	void paintWithSpriteBrush(fsPoint const& pPos);
	void paint(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour);

	virtual ~fsIRenderableTexture();<--- Destructor in derived class<--- Destructor in derived class<--- Destructor in derived class<--- Destructor in derived class<--- Destructor in derived class

protected:

	virtual void resizeDo(fsPoint const& pSize) {}

	virtual void screenShotStartDo() {}
	virtual void screenShotEndDo(const fsStr& pSceneName) {}
	virtual void shadersCreateDo(const fsStr& pVertex, const fsStr& pFragment) {}
	virtual void screenEffectParamsSetDo(fsPoint const& pFocusPos, fsF32 pRadius) {}
	virtual void screenEffectParamsClearDo() {}
	virtual void targetSetDo() {}
	virtual void partialEndDo() {}
	virtual void partialStartDo() {}
	virtual void targetClearDo() {}

	virtual void brushSetDo(fsCResourceName const& pBrushFilename)	{}

	virtual void saveDo(fsCResourceName const& pFilename)	{}
	virtual void captureRegionSaveDo(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename) {}

	virtual void recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew)	{}
	virtual void paintWithSpriteBrushDo(fsPoint const& pPos)	{}
	virtual void paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour)	{}

	fsIRenderableTexture();

private:
};

#endif