/********************************************************************
*
* File: fsCRenderJobRenderTextures.h
*
* Purpose: Batched render texture render job.
*
*********************************************************************/
#ifndef fsCRenderJobRenderTextureshdr
#define fsCRenderJobRenderTextureshdr
#include "../../fsIRenderJob.h"
class fsCRenderJobRenderTextures : public fsIRenderJob
{
public:
static const fsCUniqueId mId;
fsCUniqueId typeGet() const override;
void render() override;
fsCRenderJobRenderTextures(fsIRenderer* pParent, fsIRenderData* pRenderData);
virtual ~fsCRenderJobRenderTextures();<--- Destructor in derived class
protected:
private:
};
#endif