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/********************************************************************
*
*	File:		fsCRenderJobRenderTextures.h
*
*	Purpose:	Batched render texture render job.
*
*********************************************************************/

#ifndef fsCRenderJobRenderTextureshdr
#define fsCRenderJobRenderTextureshdr

#include "../../fsIRenderJob.h"

class fsCRenderJobRenderTextures : public fsIRenderJob
{
public:

	static const fsCUniqueId mId;
	fsCUniqueId typeGet() const override;

	void render() override;

	fsCRenderJobRenderTextures(fsIRenderer* pParent, fsIRenderData* pRenderData);
	virtual ~fsCRenderJobRenderTextures();<--- Destructor in derived class

protected:

private:
};

#endif