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/********************************************************************
*
*	Created:	10/3/2014   10:01
*
*	File:		fsCRenderJobSprites.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Batched sprites render job.
*
*	(C) 2014	Mick Waites
*
*********************************************************************/

#ifndef fsCRenderJobSpriteshdr
#define fsCRenderJobSpriteshdr

#include "../../fsIRenderJob.h"

class fsCRenderJobSprites : public fsIRenderJob
{
public:

	static const fsCUniqueId mId;
	fsCUniqueId typeGet() const override;

	void render() override;

	void incrementMaterialCount();

	fsCRenderJobSprites(fsIRenderer* pParent, fsIRenderData* pRenderData, fsS32 pFirstMaterialIndex);
	virtual ~fsCRenderJobSprites();<--- Destructor in derived class

protected:

private:

	fsS32 mFirstMaterialIndex;
	fsS32 mLastMaterialInJob;
};

#endif