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/********************************************************************
*
*	File:		fsCRenderer.h
*
*	Purpose:	bgfx implementation for fsIRenderer
*
*********************************************************************/

#ifndef fsCRendererhdr
#define fsCRendererhdr

#include "../../../fsIRenderer.h"

#if defined fsNativeRenderer
class fsCTexture;

class fsCRenderCommandTriangle;
class fsCRenderCommandTriangleShaded;
class fsCRenderCommandLine;

class fsCRenderer : public fsIRenderer
{
	friend class fsIRenderer;
	friend class fsCVertexStreamSpriteRenderData;
	friend class fsCVertexStreamLineRenderData;

public:

	virtual ~fsCRenderer();<--- Destructor in derived class

protected:

	void frameStartDo() override;
	void begin2dDo() override;
	void end2dDo() override;
	void begin3dDo() override;
	void end3dDo() override;
	void frameEndDo() override;

	void initialiseDo() override;
	void uninitialiseDo() override;

	void spriteBatchRender(fsS32 pFirstMaterialIndex, fsS32 pLastMaterialIndex) override;
	void textBatchRender(fsS32 pFirstFontIndex, fsS32 pLastFontIndex) override;
	void lineBatchRender(fsS32 pBatchIndex) override;
	void textEntryBatchRender(fsITextEntryRenderData* pTextEntry) override;

#if defined fs3d
	virtual void sprite3dBatchRender(fsC3dSceneSprite* const pScene) override;
#endif

	fsCRenderer(fsS32 pMaxSprites, fsS32 pMaxMaterialChanges);

private:

	fsS32 mBackbufferWidth = 0;
	fsS32 mBackbufferHeight = 0;

};

#endif
#endif