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#include "fsC3dModelData.h"

#include <3d/CCSprite3D.h>
#include <2d/CCActionInstant.h>

#include <fsCore/src/fsCResourceName.h>
#include <fsCore/fsStr.h>

#include <fsAppCore/src/fsCAppCoreMain.h>

#include "fsC3dAnimation.h"

void fsC3dModelData::alignToTrackDo(fsI3dModelData* const pTrack)
{
	//mModel->setParent(nullptr);
// 	mModel->getParent()->addChild(static_cast<fsC3dModelData*>(pTrack)->mModel);
// 	mModel->removeFromParent();
// 	static_cast<fsC3dModelData*>(pTrack)->mModel->getMesh()->addChild(mModel);
// 	static_cast<fsC3dModelData*>(pTrack)->mModel->setCameraMask((unsigned short)cocos2d::CameraFlag::USER1);
//  auto mat = static_cast<fsC3dModelData*>(pTrack)->mModel->getSkeleton()->getBoneByIndex(0)->getWorldMat();
// 	mModel->setAdditionalTransform(static_cast<fsC3dModelData*>(pTrack)->mModel->getWorldToNodeTransform());
	//mModel->setAdditionalTransform(static_cast<fsC3dModelData*>(pTrack)->mModel->getSkeleton()->getBoneByName("Bone")->getWorldMat());

	auto mat = static_cast<fsC3dModelData*>(pTrack)->mModel->getSkeleton()->getBoneByName("Bone")->getWorldMat();

	cocos2d::Vec3 t;
	mat.getTranslation(&t);

	cocos2d::Quaternion q;
	mat.getRotation(&q);

	mModel->setPosition3D(t);
	mModel->setRotationQuat(q);

//	mModel->update(1);
//	static_cast<fsC3dModelData*>(pTrack)->mModel->setVisible(false);
}

void fsC3dModelData::animationSetDo(fsI3dAnimation* const pAnimation, std::function<void()> pCallBack)
{
	if (fsC3dAnimation* const animPtr = static_cast<fsC3dAnimation*>(pAnimation))
	{
		if (dynamic_cast<cocos2d::RepeatForever*>(mAanimationSequence))
		{
			mModel->stopAction(mAanimationSequence);
		}

		if (pCallBack)
		{
			mAanimationSequence = cocos2d::Sequence::create(animPtr->mAnim,
				cocos2d::CallFunc::create(pCallBack),
				nullptr);
		}
		else
		{
			mAanimationSequence = cocos2d::RepeatForever::create(animPtr->mAnim);
		}

		mModel->runAction(mAanimationSequence);
		mModel->onEnter();
		//mAnim = ani;
	}
}

fsStr fsC3dModelData::modelFilenameGet(const fsStr& pFilename)
{
	if (fsStr::npos == pFilename.find("/"))
	{
		return "3d/" + pFilename + "/" + pFilename + ".c3t";
	}
	return pFilename;
}

fsC3dModelData::fsC3dModelData( const fsStr& pFileName ):
mAanimationSequence(nullptr)
{
	mModel = cocos2d::Sprite3D::create(modelFilenameGet(pFileName).utf8Get());
	mModel->retain();
	mModel->setScale(1);
// 	mModel->setPosition3D(cocos2d::Vec3(fsIDisplay::instanceGet()->visibleCanvasWidthGet() / 2, 
// 		fsIDisplay::instanceGet()->visibleCanvasWidthGet() / 4, 0));
	mModel->setZOrder(1);

//	const cocos2d::Vec3 rot{ 0, 90, 0 };
//	mModel->setRotation3D(rot);
}

fsC3dModelData::~fsC3dModelData()
{
	mModel->onExit();
	mModel->release();
}