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/********************************************************************
*
*	File:		fsCNativeTextSprite.h
*
*	Purpose:	Cocos2d-x retained text sprite - needs to be added
*				to a scene
*
*********************************************************************/

#ifndef fsCNativeTextSpriteehdr
#define fsCNativeTextSpriteehdr

#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsStr.h>
#include <fsCore/fsSColour.h>
#include <fsCore/fsRect.h>

#include "fsINative.h"

#include <2d/Label.h>

#ifdef AXMOL_V3
	#include <ui/RichText.h>
#else
	#include <ui/UIRichText.h>
#endif

class fsIFont;
class fsRect;
class fsSColour;
class fsAffineMtx2d;
class fsStr;

class fsCNativeTextSprite : public fsINative
{
	friend class fsCNativeTextSpriteRenderData;

public:

	void outlineSet(const fsSColour4B& pOutline, fsF32 pSize) const;
	void shadowSet(const fsSColour4B& pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const;
	void glowSet(const fsSColour4B& pGlow) const;
	
	void alignmentSet(fsS32 pAlignH, fsS32 pAlignV);
	void initialise(const fsStr& pText, fsIFont* pFont);

	fsS32 stringWidthInPixelsGet() const;

	void formattingRectSizeSet(const fsRect& pFormattingRect);
	fsStr textGet() const;
	void textSet(const fsStr& pText);

	virtual ~fsCNativeTextSprite();<--- Destructor in derived class

protected:

	void renderDo() override;
	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;
	void colourSetDo(const fsSColour4B& pColour) override;

	fsCNativeTextSprite();

private:

	ax::Node* implGet() const override;

	ax::Label* labelImplGet();
	void textApply(const fsStr& pText, fsBool pForceRebuild);
	void richTextRebuild();
	void richTextFormattingRectApply();

	ax::Label* mImpl;
	ax::ui::RichText* mRichImpl;
	fsBool mUseRichText;

	ax::TTFConfig* mConfig;
	ax::FontAtlas* mFontAtlas;

	fsStr mLastText;
	fsSColour4B mDefaultColour;
	fsRect mFormattingRect;
	fsBool mHasFormattingRect;
	fsS32 mAlignH;
	fsS32 mAlignV;

	// outlineSet()/shadowSet()/glowSet() are const (no mImpl to apply to yet is a legitimate
	// call before the Label exists - e.g. a label whose initial text is empty), so these need
	// to be mutable to cache the values for labelImplGet() to replay once mImpl is created.
	mutable fsBool mHasOutline;
	mutable fsSColour4B mOutlineColour;
	mutable fsF32 mOutlineSize;

	mutable fsBool mHasShadow;
	mutable fsSColour4B mShadowColour;
	mutable fsVec2d mShadowOffset;
	mutable fsF32 mShadowBlurRadius;

	mutable fsBool mHasGlow;
	mutable fsSColour4B mGlowColour;

	ax::Mat4 mRenderMatrix;
};

#endif