#include "fsCNativeRenderTexture.h"
#include <fsCore/fsPoint.h>
#include <fsCore/fsAffineMtx2d.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/fsIInputManager.h>
void fsCNativeRenderTexture::initialiseScreenDo(fsPoint pDimensions){<--- The member function 'fsCNativeRenderTexture::initialiseScreenDo' can be static.
// TODO
}
void fsCNativeRenderTexture::initialiseSolutionDo(fsIImage* pSolution){<--- The member function 'fsCNativeRenderTexture::initialiseSolutionDo' can be static.<--- Parameter 'pSolution' can be declared as pointer to const
// TODO
}
void fsCNativeRenderTexture::targetSetDo()
{
}
void fsCNativeRenderTexture::targetClearDo()
{
}
void fsCNativeRenderTexture::saveDo(fsCResourceName const& pFilename)
{
}
void fsCNativeRenderTexture::recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew)
{
}
void fsCNativeRenderTexture::paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour)
{
}
void fsCNativeRenderTexture::paintWithSpriteBrushDo(fsPoint const& pPos)
{
}
void fsCNativeRenderTexture::renderDo()
{
}
void fsCNativeRenderTexture::brushSetDo(fsCResourceName const& pBrushFilename)
{
}
fsCNativeRenderTexture::fsCNativeRenderTexture():
fsIRenderableTexture()
{
}
fsCNativeRenderTexture::~fsCNativeRenderTexture()
{
}