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#include "fsCNativeRenderTexture.h"

#include <fsCore/fsPoint.h>
#include <fsCore/fsAffineMtx2d.h>

#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/fsIInputManager.h>

void fsCNativeRenderTexture::initialiseScreenDo(fsPoint pDimensions){<--- The member function 'fsCNativeRenderTexture::initialiseScreenDo' can be static.
    // TODO
}

void fsCNativeRenderTexture::initialiseSolutionDo(fsIImage* pSolution){<--- The member function 'fsCNativeRenderTexture::initialiseSolutionDo' can be static.<--- Parameter 'pSolution' can be declared as pointer to const
    // TODO
}

void fsCNativeRenderTexture::targetSetDo()
{
}

void fsCNativeRenderTexture::targetClearDo()
{
}

void fsCNativeRenderTexture::saveDo(fsCResourceName const& pFilename)
{
}

void fsCNativeRenderTexture::recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew)
{
}

void fsCNativeRenderTexture::paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour)
{
}

void fsCNativeRenderTexture::paintWithSpriteBrushDo(fsPoint const& pPos)
{
}

void fsCNativeRenderTexture::renderDo()
{
}

void fsCNativeRenderTexture::brushSetDo(fsCResourceName const& pBrushFilename)
{
}

fsCNativeRenderTexture::fsCNativeRenderTexture():
fsIRenderableTexture()
{
}

fsCNativeRenderTexture::~fsCNativeRenderTexture()
{
}